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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BRENDERER_SDL_H
#define WINTERMUTE_BRENDERER_SDL_H
#include "engines/wintermute/Base/BRenderer.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "common/list.h"
namespace WinterMute {
class CBSurfaceSDL;
class RenderTicket {
public:
RenderTicket(CBSurfaceSDL *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false);
RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {}
~RenderTicket();
Graphics::Surface *_surface;
Common::Rect _srcRect;
Common::Rect _dstRect;
uint32 _mirror;
bool _hasAlpha;
bool _isValid;
bool _wantsDraw;
uint32 _drawNum;
uint32 _colorMod;
CBSurfaceSDL *_owner;
bool operator==(RenderTicket &a);
};
class CBRenderSDL : public CBRenderer {
public:
CBRenderSDL(CBGame *inGame);
~CBRenderSDL();
const char *getName();
bool initRenderer(int width, int height, bool windowed);
bool flip();
bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
bool fade(uint16 alpha);
bool fadeToColor(uint32 color, Common::Rect *rect = NULL);
bool switchFullscreen();
bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
CBImage *takeScreenshot();
void setAlphaMod(byte alpha);
void setColorMod(byte r, byte g, byte b);
void invalidateTicket(RenderTicket *renderTicket);
void invalidateTicketsFromSurface(CBSurfaceSDL *surf);
void drawFromTicket(RenderTicket *renderTicket);
bool setViewport(int left, int top, int right, int bottom);
void modTargetRect(Common::Rect *rect);
void pointFromScreen(Point32 *point);
void pointToScreen(Point32 *point);
void dumpData(const char *filename);
float getScaleRatioX() const {
return _ratioX;
}
float getScaleRatioY() const {
return _ratioY;
}
void drawSurface(CBSurfaceSDL *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY);
CBSurface *createSurface();
private:
void addDirtyRect(const Common::Rect &rect);
void drawTickets();
void drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror);
typedef Common::List<RenderTicket*>::iterator RenderQueueIterator;
Common::Rect *_dirtyRect;
Common::List<RenderTicket*> _renderQueue;
bool _needsFlip;
uint32 _drawNum;
Common::Rect _renderRect;
Graphics::Surface *_renderSurface;
AnsiString _name;
int _borderLeft;
int _borderTop;
int _borderRight;
int _borderBottom;
bool _disableDirtyRects;
float _ratioX;
float _ratioY;
uint32 _colorMod;
uint32 _clearColor;
};
} // end of namespace WinterMute
#endif // WINTERMUTE_BRENDERER_SDL_H
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