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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BSCRIPTHOLDER_H
#define WINTERMUTE_BSCRIPTHOLDER_H
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/Base/BScriptable.h"
namespace WinterMute {
class CBScriptHolder : public CBScriptable {
public:
DECLARE_PERSISTENT(CBScriptHolder, CBScriptable)
CBScriptHolder(CBGame *inGame);
virtual ~CBScriptHolder();
virtual CScScript *invokeMethodThread(const char *methodName);
virtual void makeFreezable(bool freezable);
bool canHandleEvent(const char *eventName);
virtual bool canHandleMethod(const char *eventMethod);
bool cleanup();
bool removeScript(CScScript *script);
bool addScript(const char *filename);
virtual bool saveAsText(CBDynBuffer *buffer, int indent);
virtual bool listen(CBScriptHolder *param1, uint32 param2);
bool applyEvent(const char *eventName, bool unbreakable = false);
void setFilename(const char *filename);
bool parseProperty(byte *buffer, bool complete = true);
char *_filename;
bool _freezable;
bool _ready;
CBArray<CScScript *, CScScript *> _scripts;
// scripting interface
virtual CScValue *scGetProperty(const char *name);
virtual bool scSetProperty(const char *name, CScValue *value);
virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
virtual void scDebuggerDesc(char *buf, int bufSize);
// IWmeObject
public:
virtual bool sendEvent(const char *eventName);
};
} // end of namespace WinterMute
#endif
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