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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BSurface.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFrame.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSubFrame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CBSprite, false)
//////////////////////////////////////////////////////////////////////
CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) {
_editorAllFrames = false;
_owner = Owner;
SetDefaults();
}
//////////////////////////////////////////////////////////////////////
CBSprite::~CBSprite() {
cleanup();
}
//////////////////////////////////////////////////////////////////////////
void CBSprite::SetDefaults() {
_currentFrame = -1;
_looping = false;
_lastFrameTime = 0;
_filename = NULL;
_finished = false;
_changed = false;
_paused = false;
_continuous = false;
_moveX = _moveY = 0;
_editorMuted = false;
_editorBgFile = NULL;
_editorBgOffsetX = _editorBgOffsetY = 0;
_editorBgAlpha = 0xFF;
_streamed = false;
_streamedKeepLoaded = false;
setName("");
_precise = true;
}
//////////////////////////////////////////////////////////////////////////
void CBSprite::cleanup() {
CBScriptHolder::cleanup();
for (int i = 0; i < _frames.GetSize(); i++)
delete _frames[i];
_frames.RemoveAll();
delete[] _editorBgFile;
_editorBgFile = NULL;
SetDefaults();
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha) {
GetCurrentFrame(ZoomX, ZoomY);
if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return S_OK;
// move owner if allowed to
if (_changed && _owner && _owner->_movable) {
_owner->_posX += _moveX;
_owner->_posY += _moveY;
_owner->afterMove();
X = _owner->_posX;
Y = _owner->_posY;
}
// draw frame
return display(X, Y, Register, ZoomX, ZoomY, Alpha);
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSprite::LoadFile(const char *Filename, int LifeTime, TSpriteCacheType CacheType) {
Common::SeekableReadStream *File = Game->_fileManager->openFile(Filename);
if (!File) {
Game->LOG(0, "CBSprite::LoadFile failed for file '%s'", Filename);
if (Game->_dEBUG_DebugMode) return LoadFile("invalid_debug.bmp", LifeTime, CacheType);
else return LoadFile("invalid.bmp", LifeTime, CacheType);
} else {
Game->_fileManager->closeFile(File);
File = NULL;
}
HRESULT ret;
AnsiString ext = PathUtil::GetExtension(Filename);
if (StringUtil::StartsWith(Filename, "savegame:", true) || StringUtil::CompareNoCase(ext, "bmp") || StringUtil::CompareNoCase(ext, "tga") || StringUtil::CompareNoCase(ext, "png") || StringUtil::CompareNoCase(ext, "jpg")) {
CBFrame *frame = new CBFrame(Game);
CBSubFrame *subframe = new CBSubFrame(Game);
subframe->setSurface(Filename, true, 0, 0, 0, LifeTime, true);
if (subframe->_surface == NULL) {
Game->LOG(0, "Error loading simple sprite '%s'", Filename);
ret = E_FAIL;
delete frame;
delete subframe;
} else {
CBPlatform::SetRect(&subframe->_rect, 0, 0, subframe->_surface->getWidth(), subframe->_surface->getHeight());
frame->_subframes.Add(subframe);
_frames.Add(frame);
_currentFrame = 0;
ret = S_OK;
}
} else {
byte *Buffer = Game->_fileManager->readWholeFile(Filename);
if (Buffer) {
if (FAILED(ret = LoadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", Filename);
delete [] Buffer;
}
}
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(CONTINUOUS)
TOKEN_DEF(SPRITE)
TOKEN_DEF(LOOPING)
TOKEN_DEF(FRAME)
TOKEN_DEF(NAME)
TOKEN_DEF(PRECISE)
TOKEN_DEF(EDITOR_MUTED)
TOKEN_DEF(STREAMED_KEEP_LOADED)
TOKEN_DEF(STREAMED)
TOKEN_DEF(SCRIPT)
TOKEN_DEF(EDITOR_BG_FILE)
TOKEN_DEF(EDITOR_BG_OFFSET_X)
TOKEN_DEF(EDITOR_BG_OFFSET_Y)
TOKEN_DEF(EDITOR_BG_ALPHA)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(CONTINUOUS)
TOKEN_TABLE(SPRITE)
TOKEN_TABLE(LOOPING)
TOKEN_TABLE(FRAME)
TOKEN_TABLE(NAME)
TOKEN_TABLE(PRECISE)
TOKEN_TABLE(EDITOR_MUTED)
TOKEN_TABLE(STREAMED_KEEP_LOADED)
TOKEN_TABLE(STREAMED)
TOKEN_TABLE(SCRIPT)
TOKEN_TABLE(EDITOR_BG_FILE)
TOKEN_TABLE(EDITOR_BG_OFFSET_X)
TOKEN_TABLE(EDITOR_BG_OFFSET_Y)
TOKEN_TABLE(EDITOR_BG_ALPHA)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd;
CBParser parser(Game);
cleanup();
if (Complete) {
if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_SPRITE) {
Game->LOG(0, "'SPRITE' keyword expected.");
return E_FAIL;
}
Buffer = params;
}
int frame_count = 1;
CBFrame *frame;
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
switch (cmd) {
case TOKEN_CONTINUOUS:
parser.ScanStr((char *)params, "%b", &_continuous);
break;
case TOKEN_EDITOR_MUTED:
parser.ScanStr((char *)params, "%b", &_editorMuted);
break;
case TOKEN_SCRIPT:
addScript((char *)params);
break;
case TOKEN_LOOPING:
parser.ScanStr((char *)params, "%b", &_looping);
break;
case TOKEN_PRECISE:
parser.ScanStr((char *)params, "%b", &_precise);
break;
case TOKEN_STREAMED:
parser.ScanStr((char *)params, "%b", &_streamed);
if (_streamed && LifeTime == -1) {
LifeTime = 500;
CacheType = CACHE_ALL;
}
break;
case TOKEN_STREAMED_KEEP_LOADED:
parser.ScanStr((char *)params, "%b", &_streamedKeepLoaded);
break;
case TOKEN_NAME:
setName((char *)params);
break;
case TOKEN_EDITOR_BG_FILE:
if (Game->_editorMode) {
delete[] _editorBgFile;
_editorBgFile = new char[strlen((char *)params) + 1];
if (_editorBgFile) strcpy(_editorBgFile, (char *)params);
}
break;
case TOKEN_EDITOR_BG_OFFSET_X:
parser.ScanStr((char *)params, "%d", &_editorBgOffsetX);
break;
case TOKEN_EDITOR_BG_OFFSET_Y:
parser.ScanStr((char *)params, "%d", &_editorBgOffsetY);
break;
case TOKEN_EDITOR_BG_ALPHA:
parser.ScanStr((char *)params, "%d", &_editorBgAlpha);
_editorBgAlpha = MIN(_editorBgAlpha, 255);
_editorBgAlpha = MAX(_editorBgAlpha, 0);
break;
case TOKEN_FRAME: {
int FrameLifeTime = LifeTime;
if (CacheType == CACHE_HALF && frame_count % 2 != 1) FrameLifeTime = -1;
frame = new CBFrame(Game);
if (FAILED(frame->LoadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) {
delete frame;
Game->LOG(0, "Error parsing frame %d", frame_count);
return E_FAIL;
}
_frames.Add(frame);
frame_count++;
if (_currentFrame == -1) _currentFrame = 0;
}
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
Game->LOG(0, "Syntax error in SPRITE definition");
return E_FAIL;
}
_canBreak = !_continuous;
return S_OK;
}
//////////////////////////////////////////////////////////////////////
void CBSprite::Reset() {
if (_frames.GetSize() > 0) _currentFrame = 0;
else _currentFrame = -1;
KillAllSounds();
_lastFrameTime = 0;
_finished = false;
_moveX = _moveY = 0;
}
//////////////////////////////////////////////////////////////////////
bool CBSprite::GetCurrentFrame(float ZoomX, float ZoomY) {
//if(_owner && _owner->_freezable && Game->_state == GAME_FROZEN) return true;
if (_currentFrame == -1) return false;
uint32 timer;
if (_owner && _owner->_freezable) timer = Game->_timer;
else timer = Game->_liveTimer;
int LastFrame = _currentFrame;
// get current frame
if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) {
if (_currentFrame < _frames.GetSize() - 1) {
_currentFrame++;
if (_continuous) _canBreak = (_currentFrame == _frames.GetSize() - 1);
} else {
if (_looping) {
_currentFrame = 0;
_canBreak = true;
} else {
_finished = true;
_canBreak = true;
}
}
_lastFrameTime = timer;
}
_changed = (LastFrame != _currentFrame || (_looping && _frames.GetSize() == 1));
if (_lastFrameTime == 0) {
_lastFrameTime = timer;
_changed = true;
if (_continuous) _canBreak = (_currentFrame == _frames.GetSize() - 1);
}
if (_changed) {
_moveX = _frames[_currentFrame]->_moveX;
_moveY = _frames[_currentFrame]->_moveY;
if (ZoomX != 100 || ZoomY != 100) {
_moveX = (int)((float)_moveX * (float)(ZoomX / 100.0f));
_moveY = (int)((float)_moveY * (float)(ZoomY / 100.0f));
}
}
return _changed;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) {
if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return S_OK;
// on change...
if (_changed) {
if (_frames[_currentFrame]->_killSound) {
KillAllSounds();
}
applyEvent("FrameChanged");
_frames[_currentFrame]->OneTimeDisplay(_owner, Game->_editorMode && _editorMuted);
}
// draw frame
return _frames[_currentFrame]->Draw(X - Game->_offsetX, Y - Game->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode);
}
//////////////////////////////////////////////////////////////////////////
CBSurface *CBSprite::GetSurface() {
// only used for animated textures for 3D models
if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return NULL;
CBFrame *Frame = _frames[_currentFrame];
if (Frame && Frame->_subframes.GetSize() > 0) {
CBSubFrame *Subframe = Frame->_subframes[0];
if (Subframe) return Subframe->_surface;
else return NULL;
} else return NULL;
}
//////////////////////////////////////////////////////////////////////////
bool CBSprite::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
if (!Rect) return false;
CBPlatform::SetRectEmpty(Rect);
for (int i = 0; i < _frames.GetSize(); i++) {
RECT frame;
RECT temp;
CBPlatform::CopyRect(&temp, Rect);
_frames[i]->GetBoundingRect(&frame, X, Y, ScaleX, ScaleY);
CBPlatform::UnionRect(Rect, &temp, &frame);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSprite::saveAsText(CBDynBuffer *Buffer, int Indent) {
Buffer->putTextIndent(Indent, "SPRITE {\n");
Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
Buffer->putTextIndent(Indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE");
Buffer->putTextIndent(Indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE");
Buffer->putTextIndent(Indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE");
if (_streamed) {
Buffer->putTextIndent(Indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE");
if (_streamedKeepLoaded)
Buffer->putTextIndent(Indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE");
}
if (_editorMuted)
Buffer->putTextIndent(Indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE");
if (_editorBgFile) {
Buffer->putTextIndent(Indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile);
Buffer->putTextIndent(Indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX);
Buffer->putTextIndent(Indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY);
Buffer->putTextIndent(Indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha);
}
CBScriptHolder::saveAsText(Buffer, Indent + 2);
int i;
// scripts
for (i = 0; i < _scripts.GetSize(); i++) {
Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
for (i = 0; i < _frames.GetSize(); i++) {
_frames[i]->saveAsText(Buffer, Indent + 2);
}
Buffer->putTextIndent(Indent, "}\n\n");
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSprite::persist(CBPersistMgr *persistMgr) {
CBScriptHolder::persist(persistMgr);
persistMgr->transfer(TMEMBER(_canBreak));
persistMgr->transfer(TMEMBER(_changed));
persistMgr->transfer(TMEMBER(_paused));
persistMgr->transfer(TMEMBER(_continuous));
persistMgr->transfer(TMEMBER(_currentFrame));
persistMgr->transfer(TMEMBER(_editorAllFrames));
persistMgr->transfer(TMEMBER(_editorBgAlpha));
persistMgr->transfer(TMEMBER(_editorBgFile));
persistMgr->transfer(TMEMBER(_editorBgOffsetX));
persistMgr->transfer(TMEMBER(_editorBgOffsetY));
persistMgr->transfer(TMEMBER(_editorMuted));
persistMgr->transfer(TMEMBER(_finished));
_frames.persist(persistMgr);
persistMgr->transfer(TMEMBER(_lastFrameTime));
persistMgr->transfer(TMEMBER(_looping));
persistMgr->transfer(TMEMBER(_moveX));
persistMgr->transfer(TMEMBER(_moveY));
persistMgr->transfer(TMEMBER(_owner));
persistMgr->transfer(TMEMBER(_precise));
persistMgr->transfer(TMEMBER(_streamed));
persistMgr->transfer(TMEMBER(_streamedKeepLoaded));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
HRESULT CBSprite::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
//////////////////////////////////////////////////////////////////////////
// GetFrame
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "GetFrame") == 0) {
Stack->CorrectParams(1);
int Index = Stack->Pop()->GetInt(-1);
if (Index < 0 || Index >= _frames.GetSize()) {
Script->RuntimeError("Sprite.GetFrame: Frame index %d is out of range.", Index);
Stack->PushNULL();
} else Stack->PushNative(_frames[Index], true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DeleteFrame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DeleteFrame") == 0) {
Stack->CorrectParams(1);
CScValue *Val = Stack->Pop();
if (Val->IsInt()) {
int Index = Val->GetInt(-1);
if (Index < 0 || Index >= _frames.GetSize()) {
Script->RuntimeError("Sprite.DeleteFrame: Frame index %d is out of range.", Index);
}
} else {
CBFrame *Frame = (CBFrame *)Val->GetNative();
for (int i = 0; i < _frames.GetSize(); i++) {
if (_frames[i] == Frame) {
if (i == _currentFrame) _lastFrameTime = 0;
delete _frames[i];
_frames.RemoveAt(i);
break;
}
}
}
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Reset
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Reset") == 0) {
Stack->CorrectParams(0);
Reset();
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// AddFrame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AddFrame") == 0) {
Stack->CorrectParams(1);
CScValue *Val = Stack->Pop();
const char *Filename = NULL;
if (!Val->IsNULL()) Filename = Val->GetString();
CBFrame *Frame = new CBFrame(Game);
if (Filename != NULL) {
CBSubFrame *Sub = new CBSubFrame(Game);
if (SUCCEEDED(Sub->setSurface(Filename))) {
Sub->setDefaultRect();
Frame->_subframes.Add(Sub);
} else delete Sub;
}
_frames.Add(Frame);
Stack->PushNative(Frame, true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// InsertFrame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "InsertFrame") == 0) {
Stack->CorrectParams(2);
int Index = Stack->Pop()->GetInt();
if (Index < 0) Index = 0;
CScValue *Val = Stack->Pop();
const char *Filename = NULL;
if (!Val->IsNULL()) Filename = Val->GetString();
CBFrame *Frame = new CBFrame(Game);
if (Filename != NULL) {
CBSubFrame *Sub = new CBSubFrame(Game);
if (SUCCEEDED(Sub->setSurface(Filename))) Frame->_subframes.Add(Sub);
else delete Sub;
}
if (Index >= _frames.GetSize()) _frames.Add(Frame);
else _frames.InsertAt(Index, Frame);
Stack->PushNative(Frame, true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Pause
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Pause") == 0) {
Stack->CorrectParams(0);
_paused = true;
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Play
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Play") == 0) {
Stack->CorrectParams(0);
_paused = false;
Stack->PushNULL();
return S_OK;
}
else return CBScriptHolder::scCallMethod(Script, Stack, ThisStack, Name);
}
//////////////////////////////////////////////////////////////////////////
CScValue *CBSprite::scGetProperty(const char *Name) {
_scValue->SetNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Type") == 0) {
_scValue->SetString("sprite");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// NumFrames (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "NumFrames") == 0) {
_scValue->SetInt(_frames.GetSize());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// CurrentFrame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "CurrentFrame") == 0) {
_scValue->SetInt(_currentFrame);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// PixelPerfect
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "PixelPerfect") == 0) {
_scValue->SetBool(_precise);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Looping
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Looping") == 0) {
_scValue->SetBool(_looping);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Owner (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Owner") == 0) {
if (_owner == NULL) _scValue->SetNULL();
else _scValue->SetNative(_owner, true);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Finished (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Finished") == 0) {
_scValue->SetBool(_finished);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Paused (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Paused") == 0) {
_scValue->SetBool(_paused);
return _scValue;
}
else return CBScriptHolder::scGetProperty(Name);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSprite::scSetProperty(const char *Name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
// CurrentFrame
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "CurrentFrame") == 0) {
_currentFrame = Value->GetInt(0);
if (_currentFrame >= _frames.GetSize() || _currentFrame < 0) {
_currentFrame = -1;
}
_lastFrameTime = 0;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// PixelPerfect
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "PixelPerfect") == 0) {
_precise = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Looping
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Looping") == 0) {
_looping = Value->GetBool();
return S_OK;
}
else return CBScriptHolder::scSetProperty(Name, Value);
}
//////////////////////////////////////////////////////////////////////////
const char *CBSprite::scToString() {
return "[sprite]";
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSprite::KillAllSounds() {
for (int i = 0; i < _frames.GetSize(); i++) {
if (_frames[i]->_sound) _frames[i]->_sound->stop();
}
return S_OK;
}
} // end of namespace WinterMute
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