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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "common/str.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
CBStringTable::CBStringTable(CBGame *inGame): CBBase(inGame) {
}
//////////////////////////////////////////////////////////////////////////
CBStringTable::~CBStringTable() {
// delete strings
_strings.clear();
}
//////////////////////////////////////////////////////////////////////////
bool CBStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
if (key == NULL || val == NULL) return STATUS_FAILED;
if (scumm_stricmp(key, "@right-to-left") == 0) {
_gameRef->_textRTL = true;
return STATUS_OK;
}
Common::String finalKey = key;
finalKey.toLowercase();
_stringsIter = _strings.find(finalKey);
if (_stringsIter != _strings.end() && reportDuplicities) _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str());
_strings[finalKey] = val;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
char *CBStringTable::getKey(const char *str) {
if (str == NULL || str[0] != '/') return NULL;
const char *value = strchr(str + 1, '/');
if (value == NULL) return NULL;
char *key = new char[value - str];
strncpy(key, str + 1, value - str - 1);
key[value - str - 1] = '\0';
CBPlatform::strlwr(key);
char *new_str;
_stringsIter = _strings.find(key);
if (_stringsIter != _strings.end()) {
new_str = new char[_stringsIter->_value.size() + 1];
strcpy(new_str, _stringsIter->_value.c_str());
if (strlen(new_str) > 0 && new_str[0] == '/' && strchr(new_str + 1, '/')) {
delete [] key;
char *Ret = getKey(new_str);
delete [] new_str;
return Ret;
} else {
delete [] new_str;
return key;
}
} else {
return key;
}
}
//////////////////////////////////////////////////////////////////////////
void CBStringTable::expand(char **str, bool forceExpand) {
if (_gameRef->_doNotExpandStrings && !forceExpand) return;
if (str == NULL || *str == NULL || *str[0] != '/') return;
char *value = strchr(*str + 1, '/');
if (value == NULL) return;
char *key = new char[value - *str];
strncpy(key, *str + 1, value - *str - 1);
key[value - *str - 1] = '\0';
CBPlatform::strlwr(key);
value++;
char *new_str;
_stringsIter = _strings.find(key);
if (_stringsIter != _strings.end()) {
new_str = new char[_stringsIter->_value.size() + 1];
strcpy(new_str, _stringsIter->_value.c_str());
} else {
new_str = new char[strlen(value) + 1];
strcpy(new_str, value);
}
delete [] key;
delete [] *str;
*str = new_str;
if (strlen(*str) > 0 && *str[0] == '/') expand(str, forceExpand);
}
//////////////////////////////////////////////////////////////////////////
const char *CBStringTable::expandStatic(const char *string, bool forceExpand) {
if (_gameRef->_doNotExpandStrings && !forceExpand) return string;
if (string == NULL || string[0] == '\0' || string[0] != '/') return string;
const char *value = strchr(string + 1, '/');
if (value == NULL) return string;
char *key = new char[value - string];
strncpy(key, string + 1, value - string - 1);
key[value - string - 1] = '\0';
CBPlatform::strlwr(key);
value++;
const char *new_str;
_stringsIter = _strings.find(key);
if (_stringsIter != _strings.end()) {
new_str = _stringsIter->_value.c_str();
} else {
new_str = value;
}
delete [] key;
if (strlen(new_str) > 0 && new_str[0] == '/') return expandStatic(new_str, forceExpand);
else return new_str;
}
//////////////////////////////////////////////////////////////////////////
bool CBStringTable::loadFile(const char *filename, bool clearOld) {
_gameRef->LOG(0, "Loading string table...");
if (clearOld) _strings.clear();
uint32 size;
byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size);
if (buffer == NULL) {
_gameRef->LOG(0, "CBStringTable::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
uint32 pos = 0;
if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) {
pos += 3;
if (_gameRef->_textEncoding != TEXT_UTF8) {
_gameRef->_textEncoding = TEXT_UTF8;
//_gameRef->_textEncoding = TEXT_ANSI;
_gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding");
}
} else _gameRef->_textEncoding = TEXT_ANSI;
uint32 lineLength = 0;
while (pos < size) {
lineLength = 0;
while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') lineLength++;
uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1);
char *line = new char[realLength + 1];
strncpy(line, (char *)&buffer[pos], realLength);
line[realLength] = '\0';
char *value = strchr(line, '\t');
if (value == NULL) value = strchr(line, ' ');
if (line[0] != ';') {
if (value != NULL) {
value[0] = '\0';
value++;
for (uint32 i = 0; i < strlen(value); i++) {
if (value[i] == '|') value[i] = '\n';
}
addString(line, value, clearOld);
} else if (line[0] != '\0') addString(line, "", clearOld);
}
delete [] line;
pos += lineLength + 1;
}
delete [] buffer;
_gameRef->LOG(0, " %d strings loaded", _strings.size());
return STATUS_OK;
}
} // end of namespace WinterMute
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