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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BSURFACESDL_H
#define WINTERMUTE_BSURFACESDL_H
#include "graphics/surface.h"
#include "engines/wintermute/Base/BSurface.h"
namespace WinterMute {
class TransparentSurface;
class CBSurfaceSDL : public CBSurface {
public:
CBSurfaceSDL(CBGame *inGame);
~CBSurfaceSDL();
HRESULT create(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int lifeTime = -1, bool keepLoaded = false);
HRESULT create(int Width, int Height);
HRESULT createFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
bool isTransparentAt(int x, int y);
bool isTransparentAtLite(int x, int y);
HRESULT startPixelOp();
HRESULT endPixelOp();
HRESULT displayTransZoom(int x, int y, RECT rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
HRESULT displayTrans(int x, int y, RECT rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
HRESULT displayTransOffset(int x, int y, RECT rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
HRESULT display(int x, int y, RECT rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
HRESULT displayZoom(int x, int y, RECT rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
HRESULT displayTransform(int x, int y, int HotX, int HotY, RECT Rect, float zoomX, float zoomY, uint32 alpha, float Rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
virtual HRESULT putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
/* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
static long DLL_CALLCONV TellProc(fi_handle handle);*/
virtual int getWidth() {
if (_surface) {
return _surface->w;
}
return _width;
}
virtual int getHeight() {
if (_surface) {
return _surface->h;
}
return _height;
}
private:
// SDL_Texture *_texture;
Graphics::Surface *_surface;
TransparentSurface *_scaledSurface;
HRESULT drawSprite(int x, int y, RECT *Rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
void genAlphaMask(Graphics::Surface *surface);
uint32 getPixel(Graphics::Surface *surface, int x, int y);
bool _hasAlpha;
void *_lockPixels;
int _lockPitch;
byte *_alphaMask;
};
} // end of namespace WinterMute
#endif // WINTERMUTE_BSURFACESDL_H
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