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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/file/BFile.h"
#include "common/memstream.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
CBFile::CBFile(CBGame *inGame): CBBase(inGame) {
_pos = 0;
_size = 0;
}
//////////////////////////////////////////////////////////////////////////
CBFile::~CBFile() {
}
//////////////////////////////////////////////////////////////////////////
bool CBFile::isEOF() {
return _pos == _size;
}
Common::SeekableReadStream *CBFile::getMemStream() {
uint32 oldPos = getPos();
seek(0);
byte *data = new byte[getSize()];
read(data, getSize());
seek(oldPos);
Common::MemoryReadStream *memStream = new Common::MemoryReadStream(data, getSize(), DisposeAfterUse::YES);
return memStream;
}
} // end of namespace WinterMute
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