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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_SCSCRIPT_H
#define WINTERMUTE_SCSCRIPT_H
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/dcscript.h" // Added by ClassView
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/wme_debugger.h"
namespace WinterMute {
class CBScriptHolder;
class CBObject;
class CScEngine;
class CScStack;
class CScScript : public CBBase, public IWmeDebugScript {
public:
bool dbgSendScript(IWmeDebugClient *client);
bool dbgSendVariables(IWmeDebugClient *client);
CBArray<int, int> _breakpoints;
bool _tracingMode;
CScScript *_parentScript;
bool _unbreakable;
bool finishThreads();
bool copyParameters(CScStack *stack);
void afterLoad();
CScValue *_operand;
CScValue *_reg1;
bool _freezable;
bool resume();
bool pause();
bool canHandleEvent(const char *eventName);
bool canHandleMethod(const char *methodName);
bool createThread(CScScript *original, uint32 initIP, const char *eventName);
bool createMethodThread(CScScript *original, const char *methodName);
CScScript *invokeEventHandler(const char *eventName, bool unbreakable = false);
uint32 _timeSlice;
DECLARE_PERSISTENT(CScScript, CBBase)
void runtimeError(const char *fmt, ...);
bool run();
bool finish(bool includingThreads = false);
bool sleep(uint32 duration);
bool waitForExclusive(CBObject *object);
bool waitFor(CBObject *object);
uint32 _waitTime;
bool _waitFrozen;
CBObject *_waitObject;
CScScript *_waitScript;
TScriptState _state;
TScriptState _origState;
CScValue *getVar(char *name);
uint32 getFuncPos(const char *name);
uint32 getEventPos(const char *name);
uint32 getMethodPos(const char *name);
typedef struct {
uint32 magic;
uint32 version;
uint32 code_start;
uint32 func_table;
uint32 symbol_table;
uint32 event_table;
uint32 externals_table;
uint32 method_table;
} TScriptHeader;
TScriptHeader _header;
typedef struct {
char *name;
uint32 pos;
} TFunctionPos;
typedef struct {
char *name;
uint32 pos;
} TMethodPos;
typedef struct {
char *name;
uint32 pos;
} TEventPos;
typedef struct {
char *name;
char *dll_name;
TCallType call_type;
TExternalType returns;
int nu_params;
TExternalType *params;
} TExternalFunction;
CScStack *_callStack;
CScStack *_thisStack;
CScStack *_scopeStack;
CScStack *_stack;
CScValue *_globals;
CScEngine *_engine;
int _currentLine;
bool executeInstruction();
char *getString();
uint32 getDWORD();
double getFloat();
void cleanup();
bool create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner);
uint32 _iP;
private:
void readHeader();
uint32 _bufferSize;
byte *_buffer;
public:
Common::SeekableReadStream *_scriptStream;
CScScript(CBGame *inGame, CScEngine *Engine);
virtual ~CScScript();
char *_filename;
char **_symbols;
uint32 _numSymbols;
TFunctionPos *_functions;
TMethodPos *_methods;
TEventPos *_events;
uint32 _numExternals;
TExternalFunction *_externals;
uint32 _numFunctions;
uint32 _numMethods;
uint32 _numEvents;
bool _thread;
bool _methodThread;
char *_threadEvent;
CBScriptHolder *_owner;
CScScript::TExternalFunction *getExternal(char *name);
bool externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function);
private:
bool initScript();
bool initTables();
// IWmeDebugScript interface implementation
public:
virtual int dbgGetLine();
virtual const char *dbgGetFilename();
virtual TScriptState dbgGetState();
virtual int dbgGetNumBreakpoints();
virtual int dbgGetBreakpoint(int Index);
virtual bool dbgSetTracingMode(bool IsTracing);
virtual bool dbgGetTracingMode();
};
} // end of namespace WinterMute
#endif
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