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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_SCVALUE_H
#define WINTERMUTE_SCVALUE_H
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/dcscript.h" // Added by ClassView
#include "engines/wintermute/wme_debugger.h"
#include "common/str.h"
namespace WinterMute {
class CScScript;
class CBScriptable;
class CScValue : public CBBase, public IWmeDebugProp {
public:
HRESULT DbgSendVariables(IWmeDebugClient *Client, EWmeDebuggerVariableType Type, CScScript *Script, unsigned int ScopeID);
static int Compare(CScValue *Val1, CScValue *Val2);
static int CompareStrict(CScValue *Val1, CScValue *Val2);
TValType GetTypeTolerant();
void Cleanup(bool IgnoreNatives = false);
DECLARE_PERSISTENT(CScValue, CBBase)
bool _isConstVar;
HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
void SetValue(CScValue *Val);
bool _persistent;
bool PropExists(const char *Name);
void Copy(CScValue *orig, bool CopyWhole = false);
void SetStringVal(const char *Val);
TValType GetType();
bool GetBool(bool Default = false);
int GetInt(int Default = 0);
double GetFloat(double Default = 0.0f);
const char *GetString();
void *GetMemBuffer();
CBScriptable *GetNative();
HRESULT DeleteProp(const char *Name);
void DeleteProps();
void CleanProps(bool IncludingNatives);
void SetBool(bool Val);
void SetInt(int Val);
void SetFloat(double Val);
void SetString(const char *Val);
void SetString(const Common::String &Val);
void SetNULL();
void SetNative(CBScriptable *Val, bool Persistent = false);
void SetObject();
void SetReference(CScValue *Val);
bool IsNULL();
bool IsNative();
bool IsString();
bool IsBool();
bool IsFloat();
bool IsInt();
bool IsObject();
HRESULT SetProp(const char *Name, CScValue *Val, bool CopyWhole = false, bool SetAsConst = false);
CScValue *GetProp(const char *Name);
CBScriptable *_valNative;
CScValue *_valRef;
protected:
bool _valBool;
int _valInt;
double _valFloat;
char *_valString;
public:
TValType _type;
CScValue(CBGame *inGame);
CScValue(CBGame *inGame, bool Val);
CScValue(CBGame *inGame, int Val);
CScValue(CBGame *inGame, double Val);
CScValue(CBGame *inGame, const char *Val);
virtual ~CScValue();
Common::HashMap<Common::String, CScValue *> _valObject;
Common::HashMap<Common::String, CScValue *>::iterator _valIter;
bool SetProperty(const char *PropName, int Value);
bool SetProperty(const char *PropName, const char *Value);
bool SetProperty(const char *PropName, double Value);
bool SetProperty(const char *PropName, bool Value);
bool SetProperty(const char *PropName);
// IWmeDebugProp interface implementation
public:
virtual EWmeDebuggerPropType DbgGetType();
// getters
virtual int DbgGetValInt();
virtual double DbgGetValFloat();
virtual bool DbgGetValBool();
virtual const char *DbgGetValString();
virtual IWmeDebugObject *DbgGetValNative();
// setters
virtual bool DbgSetVal(int Value);
virtual bool DbgSetVal(double Value);
virtual bool DbgSetVal(bool Value);
virtual bool DbgSetVal(const char *Value);
virtual bool DbgSetVal();
// properties
virtual int DbgGetNumProperties();
virtual bool DbgGetProperty(int Index, const char **Name, IWmeDebugProp **Value);
virtual bool DbgGetDescription(char *Buf, int BufSize);
};
} // end of namespace WinterMute
#endif
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