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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#include "SxObject.h"
#include "ScValue.h"
#include "ScStack.h"

namespace WinterMute {

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

IMPLEMENT_PERSISTENT(CSXObject, false)

CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack) {
	return new CSXObject(inGame, stack);
}

//////////////////////////////////////////////////////////////////////////
CSXObject::CSXObject(CBGame *inGame, CScStack *Stack): CBObject(inGame) {
	int NumParams = Stack->Pop()->GetInt(0);
	for (int i = 0; i < NumParams; i++) {
		AddScript(Stack->Pop()->GetString());
	}
}


//////////////////////////////////////////////////////////////////////////
CSXObject::~CSXObject() {

}


//////////////////////////////////////////////////////////////////////////
HRESULT CSXObject::Persist(CBPersistMgr *PersistMgr) {
	CBObject::Persist(PersistMgr);

	return S_OK;
}

} // end of namespace WinterMute