aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/PartForce.cpp
blob: 8431ebbda8d9ff62a32d629029c2001b9e63a2a7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/PartForce.h"
#include "engines/wintermute/BPersistMgr.h"

namespace WinterMute {

//////////////////////////////////////////////////////////////////////////
CPartForce::CPartForce(CBGame *inGame) : CBNamedObject(inGame) {
	_pos = Vector2(0.0f, 0.0f);
	_direction = Vector2(0.0f, 0.0f);
	_type = FORCE_POINT;
}


//////////////////////////////////////////////////////////////////////////
CPartForce::~CPartForce(void) {
}


//////////////////////////////////////////////////////////////////////////
HRESULT CPartForce::Persist(CBPersistMgr *PersistMgr) {
	PersistMgr->Transfer(TMEMBER(_name));
	PersistMgr->Transfer(TMEMBER(_pos));
	PersistMgr->Transfer(TMEMBER(_direction));
	PersistMgr->Transfer(TMEMBER_INT(_type));

	return S_OK;
}

} // end of namespace WinterMute