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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_UITILEDIMAGE_H
#define WINTERMUTE_UITILEDIMAGE_H
#include "UIObject.h"
namespace WinterMute {
class CBSubFrame;
class CUITiledImage : public CBObject {
public:
DECLARE_PERSISTENT(CUITiledImage, CBObject)
void CorrectSize(int *Width, int *Height);
HRESULT LoadFile(const char *Filename);
HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
HRESULT Display(int X, int Y, int Width, int Height);
CUITiledImage(CBGame *inGame = NULL);
virtual ~CUITiledImage();
CBSubFrame *_image;
RECT _upLeft;
RECT _upMiddle;
RECT _upRight;
RECT _middleLeft;
RECT _middleMiddle;
RECT _middleRight;
RECT _downLeft;
RECT _downMiddle;
RECT _downRight;
};
} // end of namespace WinterMute
#endif
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