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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_UIWINDOW_H
#define WINTERMUTE_UIWINDOW_H
#include "UIObject.h"
#include "common/events.h"
namespace WinterMute {
class CUIButton;
class CBViewport;
class CUIWindow : public CUIObject {
public:
ERRORCODE getWindowObjects(CBArray<CUIObject *, CUIObject *> &Objects, bool InteractiveOnly);
bool _pauseMusic;
void cleanup();
virtual void makeFreezable(bool freezable);
CBViewport *_viewport;
bool _clipContents;
bool _inGame;
bool _isMenu;
bool _fadeBackground;
uint32 _fadeColor;
virtual bool handleMouseWheel(int delta);
CUIWindow *_shieldWindow;
CUIButton *_shieldButton;
ERRORCODE close();
ERRORCODE goSystemExclusive();
ERRORCODE goExclusive();
TWindowMode _mode;
ERRORCODE moveFocus(bool forward = true);
virtual ERRORCODE handleMouse(TMouseEvent Event, TMouseButton Button);
Point32 _dragFrom;
bool _dragging;
DECLARE_PERSISTENT(CUIWindow, CUIObject)
bool _transparent;
ERRORCODE showWidget(const char *name, bool visible = true);
ERRORCODE enableWidget(const char *name, bool enable = true);
Rect32 _titleRect;
Rect32 _dragRect;
virtual ERRORCODE display(int offsetX = 0, int offsetY = 0);
CUIWindow(CBGame *inGame);
virtual ~CUIWindow();
virtual bool handleKeypress(Common::Event *event, bool printable = false);
CBArray<CUIObject *, CUIObject *> _widgets;
TTextAlign _titleAlign;
ERRORCODE loadFile(const char *filename);
ERRORCODE loadBuffer(byte *buffer, bool complete = true);
CUITiledImage *_backInactive;
CBFont *_fontInactive;
CBSprite *_imageInactive;
virtual ERRORCODE listen(CBScriptHolder *param1, uint32 param2);
virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
} // end of namespace WinterMute
#endif
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