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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/UIText.h"
#include "engines/wintermute/UITiledImage.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/BFont.h"
#include "engines/wintermute/BFontStorage.h"
#include "engines/wintermute/BStringTable.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CUIText, false)
//////////////////////////////////////////////////////////////////////////
CUIText::CUIText(CBGame *inGame): CUIObject(inGame) {
_textAlign = TAL_LEFT;
_verticalAlign = VAL_CENTER;
_type = UI_STATIC;
_canFocus = false;
}
//////////////////////////////////////////////////////////////////////////
CUIText::~CUIText() {
}
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::Display(int OffsetX, int OffsetY) {
if (!_visible) return S_OK;
CBFont *font = _font;
if (!font) font = Game->_systemFont;
if (_back) _back->Display(OffsetX + _posX, OffsetY + _posY, _width, _height);
if (_image) _image->Draw(OffsetX + _posX, OffsetY + _posY, NULL);
if (font && _text) {
int text_offset;
switch (_verticalAlign) {
case VAL_TOP:
text_offset = 0;
break;
case VAL_BOTTOM:
text_offset = _height - font->GetTextHeight((byte *)_text, _width);
break;
default:
text_offset = (_height - font->GetTextHeight((byte *)_text, _width)) / 2;
}
font->DrawText((byte *)_text, OffsetX + _posX, OffsetY + _posY + text_offset, _width, _textAlign, _height);
}
//Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::LoadFile(char *Filename) {
byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CUIText::LoadFile failed for file '%s'", Filename);
return E_FAIL;
}
HRESULT ret;
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing STATIC file '%s'", Filename);
delete [] Buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(STATIC)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(DISABLED)
TOKEN_DEF(VISIBLE)
TOKEN_DEF(BACK)
TOKEN_DEF(IMAGE)
TOKEN_DEF(FONT)
TOKEN_DEF(TEXT_ALIGN)
TOKEN_DEF(VERTICAL_ALIGN)
TOKEN_DEF(TEXT)
TOKEN_DEF(X)
TOKEN_DEF(Y)
TOKEN_DEF(WIDTH)
TOKEN_DEF(HEIGHT)
TOKEN_DEF(CURSOR)
TOKEN_DEF(NAME)
TOKEN_DEF(SCRIPT)
TOKEN_DEF(CAPTION)
TOKEN_DEF(PARENT_NOTIFY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::LoadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(STATIC)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(DISABLED)
TOKEN_TABLE(VISIBLE)
TOKEN_TABLE(BACK)
TOKEN_TABLE(IMAGE)
TOKEN_TABLE(FONT)
TOKEN_TABLE(TEXT_ALIGN)
TOKEN_TABLE(VERTICAL_ALIGN)
TOKEN_TABLE(TEXT)
TOKEN_TABLE(X)
TOKEN_TABLE(Y)
TOKEN_TABLE(WIDTH)
TOKEN_TABLE(HEIGHT)
TOKEN_TABLE(CURSOR)
TOKEN_TABLE(NAME)
TOKEN_TABLE(SCRIPT)
TOKEN_TABLE(CAPTION)
TOKEN_TABLE(PARENT_NOTIFY)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd = 2;
CBParser parser(Game);
if (Complete) {
if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_STATIC) {
Game->LOG(0, "'STATIC' keyword expected.");
return E_FAIL;
}
Buffer = params;
}
while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_NAME:
SetName((char *)params);
break;
case TOKEN_CAPTION:
SetCaption((char *)params);
break;
case TOKEN_BACK:
delete _back;
_back = new CUITiledImage(Game);
if (!_back || FAILED(_back->LoadFile((char *)params))) {
delete _back;
_back = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE:
delete _image;
_image = new CBSprite(Game);
if (!_image || FAILED(_image->LoadFile((char *)params))) {
delete _image;
_image = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_FONT:
if (_font) Game->_fontStorage->RemoveFont(_font);
_font = Game->_fontStorage->AddFont((char *)params);
if (!_font) cmd = PARSERR_GENERIC;
break;
case TOKEN_TEXT:
SetText((char *)params);
Game->_stringTable->Expand(&_text);
break;
case TOKEN_TEXT_ALIGN:
if (scumm_stricmp((char *)params, "left") == 0) _textAlign = TAL_LEFT;
else if (scumm_stricmp((char *)params, "right") == 0) _textAlign = TAL_RIGHT;
else _textAlign = TAL_CENTER;
break;
case TOKEN_VERTICAL_ALIGN:
if (scumm_stricmp((char *)params, "top") == 0) _verticalAlign = VAL_TOP;
else if (scumm_stricmp((char *)params, "bottom") == 0) _verticalAlign = VAL_BOTTOM;
else _verticalAlign = VAL_CENTER;
break;
case TOKEN_X:
parser.ScanStr((char *)params, "%d", &_posX);
break;
case TOKEN_Y:
parser.ScanStr((char *)params, "%d", &_posY);
break;
case TOKEN_WIDTH:
parser.ScanStr((char *)params, "%d", &_width);
break;
case TOKEN_HEIGHT:
parser.ScanStr((char *)params, "%d", &_height);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new CBSprite(Game);
if (!_cursor || FAILED(_cursor->LoadFile((char *)params))) {
delete _cursor;
_cursor = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_SCRIPT:
AddScript((char *)params);
break;
case TOKEN_PARENT_NOTIFY:
parser.ScanStr((char *)params, "%b", &_parentNotify);
break;
case TOKEN_DISABLED:
parser.ScanStr((char *)params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
parser.ScanStr((char *)params, "%b", &_visible);
break;
case TOKEN_EDITOR_PROPERTY:
ParseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
Game->LOG(0, "Syntax error in STATIC definition");
return E_FAIL;
}
if (cmd == PARSERR_GENERIC) {
Game->LOG(0, "Error loading STATIC definition");
return E_FAIL;
}
CorrectSize();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::SaveAsText(CBDynBuffer *Buffer, int Indent) {
Buffer->PutTextIndent(Indent, "STATIC\n");
Buffer->PutTextIndent(Indent, "{\n");
Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption());
Buffer->PutTextIndent(Indent + 2, "\n");
if (_back && _back->_filename)
Buffer->PutTextIndent(Indent + 2, "BACK=\"%s\"\n", _back->_filename);
if (_image && _image->_filename)
Buffer->PutTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
if (_font && _font->_filename)
Buffer->PutTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
if (_cursor && _cursor->_filename)
Buffer->PutTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
if (_text)
Buffer->PutTextIndent(Indent + 2, "TEXT=\"%s\"\n", _text);
switch (_textAlign) {
case TAL_LEFT:
Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
break;
case TAL_RIGHT:
Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
break;
case TAL_CENTER:
Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
break;
}
switch (_verticalAlign) {
case VAL_TOP:
Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
break;
case VAL_BOTTOM:
Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
break;
case VAL_CENTER:
Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
break;
}
Buffer->PutTextIndent(Indent + 2, "\n");
Buffer->PutTextIndent(Indent + 2, "X=%d\n", _posX);
Buffer->PutTextIndent(Indent + 2, "Y=%d\n", _posY);
Buffer->PutTextIndent(Indent + 2, "WIDTH=%d\n", _width);
Buffer->PutTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
Buffer->PutTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
Buffer->PutTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
Buffer->PutTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
Buffer->PutTextIndent(Indent + 2, "\n");
// scripts
for (int i = 0; i < _scripts.GetSize(); i++) {
Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
Buffer->PutTextIndent(Indent + 2, "\n");
// editor properties
CBBase::SaveAsText(Buffer, Indent + 2);
Buffer->PutTextIndent(Indent, "}\n");
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) {
//////////////////////////////////////////////////////////////////////////
// SizeToFit
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "SizeToFit") == 0) {
Stack->CorrectParams(0);
SizeToFit();
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// HeightToFit
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "HeightToFit") == 0) {
Stack->CorrectParams(0);
if (_font && _text) _height = _font->GetTextHeight((byte *)_text, _width);
Stack->PushNULL();
return S_OK;
}
else return CUIObject::ScCallMethod(Script, Stack, ThisStack, Name);
}
//////////////////////////////////////////////////////////////////////////
CScValue *CUIText::ScGetProperty(char *Name) {
_scValue->SetNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Type") == 0) {
_scValue->SetString("static");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// TextAlign
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "TextAlign") == 0) {
_scValue->SetInt(_textAlign);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// VerticalAlign
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "VerticalAlign") == 0) {
_scValue->SetInt(_verticalAlign);
return _scValue;
}
else return CUIObject::ScGetProperty(Name);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::ScSetProperty(char *Name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
// TextAlign
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "TextAlign") == 0) {
int i = Value->GetInt();
if (i < 0 || i >= NUM_TEXT_ALIGN) i = 0;
_textAlign = (TTextAlign)i;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// VerticalAlign
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "VerticalAlign") == 0) {
int i = Value->GetInt();
if (i < 0 || i >= NUM_VERTICAL_ALIGN) i = 0;
_verticalAlign = (TVerticalAlign)i;
return S_OK;
}
else return CUIObject::ScSetProperty(Name, Value);
}
//////////////////////////////////////////////////////////////////////////
char *CUIText::ScToString() {
return "[static]";
}
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::Persist(CBPersistMgr *PersistMgr) {
CUIObject::Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER_INT(_textAlign));
PersistMgr->Transfer(TMEMBER_INT(_verticalAlign));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::SizeToFit() {
if (_font && _text) {
_width = _font->GetTextWidth((byte *)_text);
_height = _font->GetTextHeight((byte *)_text, _width);
}
return S_OK;
}
} // end of namespace WinterMute
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