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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_UIWINDOW_H
#define WINTERMUTE_UIWINDOW_H
#include "UIObject.h"
namespace WinterMute {
class CUIButton;
class CBViewport;
class CUIWindow : public CUIObject {
public:
HRESULT GetWindowObjects(CBArray<CUIObject *, CUIObject *>& Objects, bool InteractiveOnly);
bool _pauseMusic;
void Cleanup();
virtual void MakeFreezable(bool Freezable);
CBViewport *_viewport;
bool _clipContents;
bool _inGame;
bool _isMenu;
bool _fadeBackground;
uint32 _fadeColor;
virtual bool HandleMouseWheel(int Delta);
CUIWindow *_shieldWindow;
CUIButton *_shieldButton;
HRESULT Close();
HRESULT GoSystemExclusive();
HRESULT GoExclusive();
TWindowMode _mode;
HRESULT MoveFocus(bool Forward = true);
virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button);
POINT _dragFrom;
bool _dragging;
DECLARE_PERSISTENT(CUIWindow, CUIObject)
bool _transparent;
HRESULT ShowWidget(char *Name, bool Visible = true);
HRESULT EnableWidget(char *Name, bool Enable = true);
RECT _titleRect;
RECT _dragRect;
virtual HRESULT Display(int OffsetX = 0, int OffsetY = 0);
CUIWindow(CBGame *inGame);
virtual ~CUIWindow();
virtual bool HandleKeypress(SDL_Event *event);
CBArray<CUIObject *, CUIObject *> _widgets;
TTextAlign _titleAlign;
HRESULT LoadFile(char *Filename);
HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
CUITiledImage *_backInactive;
CBFont *_fontInactive;
CBSprite *_imageInactive;
virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
// scripting interface
virtual CScValue *ScGetProperty(char *Name);
virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
virtual char *ScToString();
};
} // end of namespace WinterMute
#endif
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