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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_path_point.h"
#include "engines/wintermute/base/base_persistence_manager.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdPathPoint, false)
//////////////////////////////////////////////////////////////////////////
AdPathPoint::AdPathPoint() {
x = y = 0;
_distance = 0;
_marked = false;
_origin = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdPathPoint::AdPathPoint(int initX, int initY, int initDistance) {
x = initX;
y = initY;
_distance = initDistance;
_marked = false;
_origin = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdPathPoint::~AdPathPoint() {
_origin = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdPathPoint::persist(BasePersistenceManager *persistMgr) {
BasePoint::persist(persistMgr);
persistMgr->transferSint32(TMEMBER(_distance));
persistMgr->transferBool(TMEMBER(_marked));
persistMgr->transferPtr(TMEMBER_PTR(_origin));
return STATUS_OK;
}
} // End of namespace Wintermute
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