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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADRESPONSEBOX_H
#define WINTERMUTE_ADRESPONSEBOX_H
#include "engines/wintermute/base/base_object.h"
namespace Wintermute {
class UIButton;
class UIWindow;
class UIObject;
class AdResponse;
class AdResponseBox : public BaseObject {
public:
BaseObject *getNextAccessObject(BaseObject *CurrObject);
BaseObject *getPrevAccessObject(BaseObject *CurrObject);
bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly);
void addResponse(const AdResponse* response);
bool handleResponse(const AdResponse *response);
bool handleResponseNum(uint32 num);
int32 getIdForResponseNum(uint32 num) const;
void setLastResponseText(const char *text, const char *textOrig);
const char *getLastResponseText() const;
const char *getLastResponseTextOrig() const;
DECLARE_PERSISTENT(AdResponseBox, BaseObject)
ScScript *_waitingScript;
virtual bool listen(BaseScriptHolder *param1, uint32 param2);
typedef enum {
EVENT_PREV,
EVENT_NEXT,
EVENT_RESPONSE
} TResponseEvent;
bool weedResponses();
bool display();
bool createButtons();
bool invalidateButtons();
void clearButtons();
void clearResponses();
AdResponseBox(BaseGame *inGame);
virtual ~AdResponseBox();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
UIWindow *getResponseWindow();
uint32 getNumResponses() const;
private:
int32 _spacing;
int32 _scrollOffset;
BaseFont *_fontHover;
BaseFont *_font;
bool _horizontal;
Rect32 _responseArea;
int32 _verticalAlign;
TTextAlign _align;
BaseArray<UIButton *> _respButtons;
BaseArray<const AdResponse *> _responses;
UIWindow *_shieldWindow;
char *_lastResponseText;
char *_lastResponseTextOrig;
UIWindow *_window;
};
} // end of namespace Wintermute
#endif
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