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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_response_context.h"
#include "engines/wintermute/base/base_persistence_manager.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdResponseContext, false)
//////////////////////////////////////////////////////////////////////////
AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
_id = 0;
_context = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdResponseContext::~AdResponseContext() {
delete[] _context;
_context = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferPtr(TMEMBER_PTR(_gameRef));
persistMgr->transferCharPtr(TMEMBER(_context));
persistMgr->transferSint32(TMEMBER(_id));
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void AdResponseContext::setContext(const char *context) {
delete[] _context;
_context = nullptr;
if (context) {
_context = new char [strlen(context) + 1];
if (_context) {
strcpy(_context, context);
}
}
}
} // End of namespace Wintermute
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