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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_sprite_set.h"
#include "engines/wintermute/ad/ad_talk_def.h"
#include "engines/wintermute/ad/ad_talk_node.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/utils/utils.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdTalkDef, false)
//////////////////////////////////////////////////////////////////////////
AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
_defaultSpriteFilename = NULL;
_defaultSprite = NULL;
_defaultSpriteSetFilename = NULL;
_defaultSpriteSet = NULL;
}
//////////////////////////////////////////////////////////////////////////
AdTalkDef::~AdTalkDef() {
for (uint32 i = 0; i < _nodes.size(); i++) {
delete _nodes[i];
}
_nodes.clear();
delete[] _defaultSpriteFilename;
delete _defaultSprite;
_defaultSpriteFilename = NULL;
_defaultSprite = NULL;
delete[] _defaultSpriteSetFilename;
delete _defaultSpriteSet;
_defaultSpriteSetFilename = NULL;
_defaultSpriteSet = NULL;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(TALK)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(ACTION)
TOKEN_DEF(DEFAULT_SPRITESET_FILE)
TOKEN_DEF(DEFAULT_SPRITESET)
TOKEN_DEF(DEFAULT_SPRITE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TALK)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(ACTION)
TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
TOKEN_TABLE(DEFAULT_SPRITESET)
TOKEN_TABLE(DEFAULT_SPRITE)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd;
BaseParser parser;
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TALK) {
_gameRef->LOG(0, "'TALK' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile((char *)params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_ACTION: {
AdTalkNode *node = new AdTalkNode(_gameRef);
if (node && DID_SUCCEED(node->loadBuffer(params, false))) {
_nodes.add(node);
} else {
delete node;
node = NULL;
cmd = PARSERR_GENERIC;
}
}
break;
case TOKEN_DEFAULT_SPRITE:
BaseUtils::setString(&_defaultSpriteFilename, (char *)params);
break;
case TOKEN_DEFAULT_SPRITESET_FILE:
BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params);
break;
case TOKEN_DEFAULT_SPRITESET: {
delete _defaultSpriteSet;
_defaultSpriteSet = new AdSpriteSet(_gameRef);
if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
delete _defaultSpriteSet;
_defaultSpriteSet = NULL;
cmd = PARSERR_GENERIC;
}
}
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in TALK definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
_gameRef->LOG(0, "Error loading TALK definition");
return STATUS_FAILED;
}
delete _defaultSprite;
delete _defaultSpriteSet;
_defaultSprite = NULL;
_defaultSpriteSet = NULL;
if (_defaultSpriteFilename) {
_defaultSprite = new BaseSprite(_gameRef);
if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
return STATUS_FAILED;
}
}
if (_defaultSpriteSetFilename) {
_defaultSpriteSet = new AdSpriteSet(_gameRef);
if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
return STATUS_FAILED;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_defaultSprite));
persistMgr->transfer(TMEMBER(_defaultSpriteFilename));
persistMgr->transfer(TMEMBER(_defaultSpriteSet));
persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename));
_nodes.persist(persistMgr);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "TALK {\n");
if (_defaultSpriteFilename) {
buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
}
if (_defaultSpriteSetFilename) {
buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
} else if (_defaultSpriteSet) {
_defaultSpriteSet->saveAsText(buffer, indent + 2);
}
for (uint32 i = 0; i < _nodes.size(); i++) {
_nodes[i]->saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "\n");
}
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::loadDefaultSprite() {
if (_defaultSpriteFilename && !_defaultSprite) {
_defaultSprite = new BaseSprite(_gameRef);
if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
delete _defaultSprite;
_defaultSprite = NULL;
return STATUS_FAILED;
} else {
return STATUS_OK;
}
} else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
_defaultSpriteSet = new AdSpriteSet(_gameRef);
if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
delete _defaultSpriteSet;
_defaultSpriteSet = NULL;
return STATUS_FAILED;
} else {
return STATUS_OK;
}
} else {
return STATUS_OK;
}
}
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
loadDefaultSprite();
if (_defaultSprite) {
return _defaultSprite;
} else if (_defaultSpriteSet) {
return _defaultSpriteSet->getSprite(dir);
} else {
return NULL;
}
}
} // end of namespace Wintermute
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