aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/base_engine.cpp
blob: 8e3e6cf0e08c25e472399f947e886996933a871a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */
 
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/wintermute.h"
#include "common/system.h"
namespace Common {
DECLARE_SINGLETON(WinterMute::BaseEngine);
}

namespace WinterMute {

BaseEngine::BaseEngine() {
	_fileManager = NULL;
	_gameRef = NULL;
	_gameId = "";
}

void BaseEngine::init() {
	_fileManager = new BaseFileManager();
}

BaseEngine::~BaseEngine() {
	delete _fileManager;
}

void BaseEngine::createInstance(const Common::String &gameid) {
	instance()._gameId = gameid;
	instance().init();
}

void BaseEngine::LOG(bool res, const char *fmt, ...) {
	uint32 secs = g_system->getMillis() / 1000;
	uint32 hours = secs / 3600;
	secs = secs % 3600;
	uint32 mins = secs / 60;
	secs = secs % 60;
	
	char buff[512];
	va_list va;
	
	va_start(va, fmt);
	vsprintf(buff, fmt, va);
	va_end(va);

	if (instance()._gameRef) {
		instance()._gameRef->LOG("%s", buff);
	} else {
		debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);		
	}
}

} // end of namespace WinterMute