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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_keyboard_state.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "common/system.h"
#include "common/keyboard.h"
#define KEYSTATES_ARRAY_SIZE (Common::KEYCODE_UNDO + 1) // Hardcoded size for the common/keyboard.h enum
namespace Wintermute {
IMPLEMENT_PERSISTENT(BaseKeyboardState, false)
// Used in WME 1.x
// See "MSDN: Virtual-Key Codes" for more details on original WME keycodes
const keyCodeMapping wmeOriginalMapping[] = {
{ Common::KEYCODE_BACKSPACE, 8 },
{ Common::KEYCODE_TAB, 9 },
{ Common::KEYCODE_RETURN, 13 },
{ Common::KEYCODE_CAPSLOCK, 20 },
{ Common::KEYCODE_ESCAPE, 27 },
{ Common::KEYCODE_SPACE, 32 },
{ Common::KEYCODE_PAUSE, 19 },
{ Common::KEYCODE_PAGEUP, 33 },
{ Common::KEYCODE_PAGEDOWN, 34 },
{ Common::KEYCODE_END, 35 },
{ Common::KEYCODE_HOME, 36 },
{ Common::KEYCODE_LEFT, 37 },
{ Common::KEYCODE_UP, 38 },
{ Common::KEYCODE_RIGHT, 39 },
{ Common::KEYCODE_DOWN, 40 },
{ Common::KEYCODE_PRINT, 42 },
{ Common::KEYCODE_INSERT, 45 },
{ Common::KEYCODE_DELETE, 46 },
{ Common::KEYCODE_SCROLLOCK, 145 },
{ Common::KEYCODE_0, 48 },
{ Common::KEYCODE_1, 49 },
{ Common::KEYCODE_2, 50 },
{ Common::KEYCODE_3, 51 },
{ Common::KEYCODE_4, 52 },
{ Common::KEYCODE_5, 53 },
{ Common::KEYCODE_6, 54 },
{ Common::KEYCODE_7, 55 },
{ Common::KEYCODE_8, 56 },
{ Common::KEYCODE_9, 57 },
{ Common::KEYCODE_a, 65 },
{ Common::KEYCODE_b, 66 },
{ Common::KEYCODE_c, 67 },
{ Common::KEYCODE_d, 68 },
{ Common::KEYCODE_e, 69 },
{ Common::KEYCODE_f, 70 },
{ Common::KEYCODE_g, 71 },
{ Common::KEYCODE_h, 72 },
{ Common::KEYCODE_i, 73 },
{ Common::KEYCODE_j, 74 },
{ Common::KEYCODE_k, 75 },
{ Common::KEYCODE_l, 76 },
{ Common::KEYCODE_m, 77 },
{ Common::KEYCODE_n, 78 },
{ Common::KEYCODE_o, 79 },
{ Common::KEYCODE_p, 80 },
{ Common::KEYCODE_q, 81 },
{ Common::KEYCODE_r, 82 },
{ Common::KEYCODE_s, 83 },
{ Common::KEYCODE_t, 84 },
{ Common::KEYCODE_u, 85 },
{ Common::KEYCODE_v, 86 },
{ Common::KEYCODE_w, 87 },
{ Common::KEYCODE_x, 88 },
{ Common::KEYCODE_y, 89 },
{ Common::KEYCODE_z, 90 },
{ Common::KEYCODE_CLEAR, 12 },
{ Common::KEYCODE_KP_ENTER, 13 },
{ Common::KEYCODE_KP0, 96 },
{ Common::KEYCODE_KP1, 97 },
{ Common::KEYCODE_KP2, 98 },
{ Common::KEYCODE_KP3, 99 },
{ Common::KEYCODE_KP4, 100 },
{ Common::KEYCODE_KP5, 101 },
{ Common::KEYCODE_KP6, 102 },
{ Common::KEYCODE_KP7, 103 },
{ Common::KEYCODE_KP8, 104 },
{ Common::KEYCODE_KP9, 105 },
{ Common::KEYCODE_KP_MULTIPLY, 106 },
{ Common::KEYCODE_KP_PLUS, 107 },
{ Common::KEYCODE_KP_MINUS, 109 },
{ Common::KEYCODE_KP_PERIOD, 110 },
{ Common::KEYCODE_KP_DIVIDE, 111 },
{ Common::KEYCODE_NUMLOCK, 144 },
{ Common::KEYCODE_F1, 112 },
{ Common::KEYCODE_F2, 113 },
{ Common::KEYCODE_F3, 114 },
{ Common::KEYCODE_F4, 115 },
{ Common::KEYCODE_F5, 116 },
{ Common::KEYCODE_F6, 117 },
{ Common::KEYCODE_F7, 118 },
{ Common::KEYCODE_F8, 119 },
{ Common::KEYCODE_F9, 120 },
{ Common::KEYCODE_F10, 121 },
{ Common::KEYCODE_F11, 122 },
{ Common::KEYCODE_F12, 123 },
{ Common::KEYCODE_INVALID, 0 }
};
// Used in WME Lite & FoxTail
// See "SDL_Keycode" for more details on new WME keycodes
const keyCodeMapping wmeSdlMapping[] = {
{ Common::KEYCODE_BACKSPACE, 8 },
{ Common::KEYCODE_TAB, 9 },
{ Common::KEYCODE_RETURN, 13 },
{ Common::KEYCODE_ESCAPE, 27 },
{ Common::KEYCODE_SPACE, 32 },
{ Common::KEYCODE_CAPSLOCK, 1073741881 },
{ Common::KEYCODE_DELETE, 127 },
{ Common::KEYCODE_PRINT, 1073741894 },
{ Common::KEYCODE_SCROLLOCK, 1073741895 },
{ Common::KEYCODE_PAUSE, 1073741896 },
{ Common::KEYCODE_INSERT, 1073741897 },
{ Common::KEYCODE_HOME, 1073741898 },
{ Common::KEYCODE_PAGEUP, 1073741899 },
{ Common::KEYCODE_END, 1073741901 },
{ Common::KEYCODE_PAGEDOWN, 1073741902 },
{ Common::KEYCODE_RIGHT, 1073741903 },
{ Common::KEYCODE_LEFT, 1073741904 },
{ Common::KEYCODE_DOWN, 1073741905 },
{ Common::KEYCODE_UP, 1073741906 },
{ Common::KEYCODE_0, 48 },
{ Common::KEYCODE_1, 49 },
{ Common::KEYCODE_2, 50 },
{ Common::KEYCODE_3, 51 },
{ Common::KEYCODE_4, 52 },
{ Common::KEYCODE_5, 53 },
{ Common::KEYCODE_6, 54 },
{ Common::KEYCODE_7, 55 },
{ Common::KEYCODE_8, 56 },
{ Common::KEYCODE_9, 57 },
{ Common::KEYCODE_a, 97 },
{ Common::KEYCODE_b, 98 },
{ Common::KEYCODE_c, 99 },
{ Common::KEYCODE_d, 100 },
{ Common::KEYCODE_e, 101 },
{ Common::KEYCODE_f, 102 },
{ Common::KEYCODE_g, 103 },
{ Common::KEYCODE_h, 104 },
{ Common::KEYCODE_i, 105 },
{ Common::KEYCODE_j, 106 },
{ Common::KEYCODE_k, 107 },
{ Common::KEYCODE_l, 108 },
{ Common::KEYCODE_m, 109 },
{ Common::KEYCODE_n, 110 },
{ Common::KEYCODE_o, 111 },
{ Common::KEYCODE_p, 112 },
{ Common::KEYCODE_q, 113 },
{ Common::KEYCODE_r, 114 },
{ Common::KEYCODE_s, 115 },
{ Common::KEYCODE_t, 116 },
{ Common::KEYCODE_u, 117 },
{ Common::KEYCODE_v, 118 },
{ Common::KEYCODE_w, 119 },
{ Common::KEYCODE_x, 120 },
{ Common::KEYCODE_y, 121 },
{ Common::KEYCODE_z, 122 },
{ Common::KEYCODE_KP_ENTER, 13 },
{ Common::KEYCODE_NUMLOCK, 1073741907 },
{ Common::KEYCODE_KP_DIVIDE, 1073741908 },
{ Common::KEYCODE_KP_MULTIPLY, 1073741909 },
{ Common::KEYCODE_KP_MINUS, 1073741910 },
{ Common::KEYCODE_KP_PLUS, 1073741911 },
{ Common::KEYCODE_KP1, 1073741913 },
{ Common::KEYCODE_KP2, 1073741914 },
{ Common::KEYCODE_KP3, 1073741915 },
{ Common::KEYCODE_KP4, 1073741916 },
{ Common::KEYCODE_KP5, 1073741917 },
{ Common::KEYCODE_KP6, 1073741918 },
{ Common::KEYCODE_KP7, 1073741919 },
{ Common::KEYCODE_KP8, 1073741920 },
{ Common::KEYCODE_KP9, 1073741921 },
{ Common::KEYCODE_KP0, 1073741922 },
{ Common::KEYCODE_KP_PERIOD, 1073741923 },
{ Common::KEYCODE_CLEAR, 1073741980 },
{ Common::KEYCODE_F1, 1073741882 },
{ Common::KEYCODE_F2, 1073741883 },
{ Common::KEYCODE_F3, 1073741884 },
{ Common::KEYCODE_F4, 1073741885 },
{ Common::KEYCODE_F5, 1073741886 },
{ Common::KEYCODE_F6, 1073741887 },
{ Common::KEYCODE_F7, 1073741888 },
{ Common::KEYCODE_F8, 1073741889 },
{ Common::KEYCODE_F9, 1073741890 },
{ Common::KEYCODE_F10, 1073741891 },
{ Common::KEYCODE_F11, 1073741892 },
{ Common::KEYCODE_F12, 1073741893 },
{ Common::KEYCODE_INVALID, 0 }
};
//////////////////////////////////////////////////////////////////////////
BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) {
init();
}
//////////////////////////////////////////////////////////////////////////
void BaseKeyboardState::init() {
_currentPrintable = false;
_currentCharCode = 0;
_currentKeyData = 0;
_currentShift = false;
_currentAlt = false;
_currentControl = false;
_keyStates = new uint8[KEYSTATES_ARRAY_SIZE];
for (int i = 0; i < KEYSTATES_ARRAY_SIZE; i++) {
_keyStates[i] = false;
}
if (BaseEngine::instance().getTargetExecutable() < WME_LITE) {
_mapping = wmeOriginalMapping;
_mappingSize = ARRAYSIZE(wmeOriginalMapping);
} else {
_mapping = wmeSdlMapping;
_mappingSize = ARRAYSIZE(wmeSdlMapping);
}
}
//////////////////////////////////////////////////////////////////////////
BaseKeyboardState::~BaseKeyboardState() {
delete[] _keyStates;
}
void BaseKeyboardState::handleKeyPress(Common::Event *event) {
if (event->type == Common::EVENT_KEYDOWN) {
_keyStates[event->kbd.keycode] = true;
}
}
void BaseKeyboardState::handleKeyRelease(Common::Event *event) {
if (event->type == Common::EVENT_KEYUP) {
_keyStates[event->kbd.keycode] = false;
}
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// IsKeyDown
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "IsKeyDown") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
uint32 vKeyCode;
if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
// IsKeyDown(strings) checks if a key with given ASCII code is pressed
// Only 1st character of given string is used for the check
// This check must be case insensitive, which means that
// IsKeyDown("a") & IsKeyDown("A") are either both true or both false
const char *str = val->getString();
char temp = str[0];
if (temp >= 'A' && temp <= 'Z') {
temp += ('a' - 'A');
}
// Common::KeyCode is equal to ASCII code for any lowercase ASCII character
if (temp >= ' ' && temp <= '~') {
vKeyCode = (int)temp;
} else {
warning("Unhandled IsKeyDown(string): check for non-ASCII character");
vKeyCode = 0;
}
} else {
// IsKeyDown(int) checks if a key with given keycode is pressed
// For letters, single keycode is used for upper and lower case
// This mean that IsKeyDown(65) is true for both 'a' and Shift+'a'
vKeyCode = Common::KEYCODE_INVALID;
uint32 temp = (uint32)val->getInt();
for (uint32 i = 0; i < _mappingSize; i++) {
if (_mapping[i].engineKeycode == temp) {
vKeyCode = _mapping[i].commonKeycode;
}
}
if (vKeyCode == Common::KEYCODE_INVALID) {
warning("Unknown VKEY: %d", temp);
}
}
bool isDown = _keyStates[vKeyCode];
stack->pushBool(isDown);
return STATUS_OK;
} else {
return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *BaseKeyboardState::scGetProperty(const Common::String &name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (name == "Type") {
_scValue->setString("keyboard");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Key
//////////////////////////////////////////////////////////////////////////
else if (name == "Key") {
if (_currentPrintable) {
char key[2];
key[0] = (char)_currentCharCode;
key[1] = '\0';
_scValue->setString(key);
} else {
_scValue->setString("");
}
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Printable
//////////////////////////////////////////////////////////////////////////
else if (name == "Printable") {
_scValue->setBool(_currentPrintable);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// KeyCode
//////////////////////////////////////////////////////////////////////////
else if (name == "KeyCode") {
_scValue->setInt(_currentCharCode);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsShift
//////////////////////////////////////////////////////////////////////////
else if (name == "IsShift") {
_scValue->setBool(_currentShift);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsAlt
//////////////////////////////////////////////////////////////////////////
else if (name == "IsAlt") {
_scValue->setBool(_currentAlt);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsControl
//////////////////////////////////////////////////////////////////////////
else if (name == "IsControl") {
_scValue->setBool(_currentControl);
return _scValue;
} else {
return BaseScriptable::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) {
/*
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Name") == 0) {
setName(value->getString());
if (_renderer) SetWindowText(_renderer->_window, _name);
return STATUS_OK;
}
else*/ return BaseScriptable::scSetProperty(name, value);
}
//////////////////////////////////////////////////////////////////////////
const char *BaseKeyboardState::scToString() {
return "[keyboard state]";
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::readKey(Common::Event *event) {
Common::KeyCode code = event->kbd.keycode;
if (event->type != Common::EVENT_KEYDOWN) {
_currentCharCode = 0;
_currentPrintable = false;
}
// use ASCII value if key pressed is an alphanumeric or punctuation key
// keys pressed on numpad are handled in next 2 blocks
else if (code >= Common::KEYCODE_SPACE && code < Common::KEYCODE_DELETE) {
_currentCharCode = event->kbd.ascii;
_currentPrintable = true;
#ifdef ENABLE_FOXTAIL
if (BaseEngine::instance().isFoxTail()) {
_currentCharCode = tolower(_currentCharCode);
}
#endif
}
// use ASCII value for numpad '/', '*', '-', '+'
else if (code >= Common::KEYCODE_KP_DIVIDE && code <= Common::KEYCODE_KP_PLUS) {
_currentCharCode = event->kbd.ascii;
_currentPrintable = true;
}
// if NumLock is active, use ASCII for numpad keys '0'~'9' and '.'
// keys pressed on numpad without NumLock are considered as normal keycodes, handled in the next block
else if ((code >= Common::KEYCODE_KP0 && code <= Common::KEYCODE_KP_PERIOD) && ((event->kbd.flags & Common::KBD_NUM) != 0)) {
_currentCharCode = event->kbd.ascii;
_currentPrintable = true;
}
// use _mapping for all other events
else {
_currentCharCode = 0;
for (uint32 i = 0; i < _mappingSize; i++) {
if (_mapping[i].commonKeycode == event->kbd.keycode) {
_currentCharCode = _mapping[i].engineKeycode;
}
}
if (!_currentCharCode && (event->kbd.flags & Common::KBD_NON_STICKY) == 0) {
warning("Key pressed (%d '%c') is not recognized, ASCII returned (%d '%c').", event->kbd.keycode, event->kbd.keycode, event->kbd.ascii, event->kbd.ascii);
}
if (BaseEngine::instance().getTargetExecutable() < WME_LITE) {
_currentPrintable = code == Common::KEYCODE_BACKSPACE ||
code == Common::KEYCODE_TAB ||
code == Common::KEYCODE_RETURN ||
code == Common::KEYCODE_KP_ENTER ||
code == Common::KEYCODE_ESCAPE;
} else {
_currentPrintable = false;
}
}
_currentControl = isControlDown();
_currentAlt = isAltDown();
_currentShift = isShiftDown();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) {
//if (!persistMgr->getIsSaving()) cleanup();
BaseScriptable::persist(persistMgr);
persistMgr->transferBool(TMEMBER(_currentAlt));
persistMgr->transferUint32(TMEMBER(_currentCharCode));
persistMgr->transferBool(TMEMBER(_currentControl));
persistMgr->transferUint32(TMEMBER(_currentKeyData));
persistMgr->transferBool(TMEMBER(_currentPrintable));
persistMgr->transferBool(TMEMBER(_currentShift));
if (!persistMgr->getIsSaving()) {
init();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isShiftDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_SHIFT);
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isControlDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_CTRL);
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isAltDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_ALT);
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isCurrentPrintable() const {
return _currentPrintable;
}
} // End of namespace Wintermute
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