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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_keyboard_state.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "common/system.h"
#include "common/keyboard.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(BaseKeyboardState, false)
//////////////////////////////////////////////////////////////////////////
BaseKeyboardState::BaseKeyboardState(BaseGame *inGame): BaseScriptable(inGame) {
_currentPrintable = false;
_currentCharCode = 0;
_currentKeyData = 0;
_currentShift = false;
_currentAlt = false;
_currentControl = false;
_keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
for (int i = 0; i < 323; i++) {
_keyStates[i] = false;
}
}
//////////////////////////////////////////////////////////////////////////
BaseKeyboardState::~BaseKeyboardState() {
delete[] _keyStates;
}
void BaseKeyboardState::handleKeyPress(Common::Event *event) {
if (event->type == Common::EVENT_KEYDOWN) {
_keyStates[event->kbd.keycode] = true;
}
}
void BaseKeyboardState::handleKeyRelease(Common::Event *event) {
if (event->type == Common::EVENT_KEYUP) {
_keyStates[event->kbd.keycode] = false;
}
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// IsKeyDown
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "IsKeyDown") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
int vKey;
if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
const char *str = val->getString();
char temp = str[0];
if (temp >= 'A' && temp <= 'Z') {
temp += ('a' - 'A');
}
vKey = (int)temp;
} else {
vKey = val->getInt();
}
warning("BKeyboardState doesnt yet have state-support %d", vKey); //TODO;
// Uint8 *state = SDL_GetKeyboardState(NULL);
// SDL_Scancode scanCode = SDL_GetScancodeFromKey(VKeyToKeyCode(vKey));
bool isDown = _keyStates[vKeyToKeyCode(vKey)];
stack->pushBool(isDown);
return STATUS_OK;
} else {
return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *BaseKeyboardState::scGetProperty(const char *name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Type") == 0) {
_scValue->setString("keyboard");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Key
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Key") == 0) {
if (_currentPrintable) {
char key[2];
key[0] = (char)_currentCharCode;
key[1] = '\0';
_scValue->setString(key);
} else {
_scValue->setString("");
}
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Printable
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Printable") == 0) {
_scValue->setBool(_currentPrintable);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// KeyCode
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "KeyCode") == 0) {
_scValue->setInt(_currentCharCode);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsShift
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsShift") == 0) {
_scValue->setBool(_currentShift);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsAlt
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsAlt") == 0) {
_scValue->setBool(_currentAlt);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsControl
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsControl") == 0) {
_scValue->setBool(_currentControl);
return _scValue;
} else {
return BaseScriptable::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) {
/*
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Name") == 0) {
setName(value->getString());
if (_renderer) SetWindowText(_renderer->_window, _name);
return STATUS_OK;
}
else*/ return BaseScriptable::scSetProperty(name, value);
}
//////////////////////////////////////////////////////////////////////////
const char *BaseKeyboardState::scToString() {
return "[keyboard state]";
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::readKey(Common::Event *event) {
//_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
_currentCharCode = keyCodeToVKey(event);
if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
(_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) ||
(_currentCharCode == Common::KEYCODE_SPACE)) {
_currentPrintable = true;
} else {
_currentPrintable = false;
}
//_currentKeyData = KeyData;
_currentControl = isControlDown();
_currentAlt = isAltDown();
_currentShift = isShiftDown();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) {
//if (!persistMgr->getIsSaving()) cleanup();
BaseScriptable::persist(persistMgr);
persistMgr->transfer(TMEMBER(_currentAlt));
persistMgr->transfer(TMEMBER(_currentCharCode));
persistMgr->transfer(TMEMBER(_currentControl));
persistMgr->transfer(TMEMBER(_currentKeyData));
persistMgr->transfer(TMEMBER(_currentPrintable));
persistMgr->transfer(TMEMBER(_currentShift));
if (!persistMgr->getIsSaving()) {
_keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
for (int i = 0; i < 323; i++) {
_keyStates[i] = false;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isShiftDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_SHIFT);
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isControlDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_CTRL);
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isAltDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_ALT);
}
//////////////////////////////////////////////////////////////////////////
uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
if (event->type != Common::EVENT_KEYDOWN) {
return 0;
}
switch (event->kbd.keycode) {
case Common::KEYCODE_KP_ENTER:
return Common::KEYCODE_RETURN;
default:
return (uint32)event->kbd.keycode;
}
}
enum VKeyCodes {
VK_SPACE = 32,
VK_LEFT = 37,
VK_UP = 38,
VK_RIGHT = 39,
VK_DOWN = 40
};
//////////////////////////////////////////////////////////////////////////
Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) {
// todo
switch (vkey) {
case VK_SPACE:
return Common::KEYCODE_SPACE;
break;
case VK_LEFT:
return Common::KEYCODE_LEFT;
break;
case VK_RIGHT:
return Common::KEYCODE_RIGHT;
break;
case VK_UP:
return Common::KEYCODE_UP;
break;
case VK_DOWN:
return Common::KEYCODE_DOWN;
break;
default:
warning("Unknown VKEY: %d", vkey);
return (Common::KeyCode)vkey;
break;
}
}
} // end of namespace WinterMute
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