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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
#define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
#include "engines/wintermute/dctypes.h"
#include "engines/wintermute/math/rect32.h"
#include "engines/savestate.h"
#include "common/stream.h"
#include "common/str.h"
#include "common/system.h"
#include "common/rect.h"
namespace Wintermute {
class Vector2;
class BaseGame;
class BasePersistenceManager {
public:
char *_savedDescription;
Common::String _savePrefix;
Common::String _savedName;
bool saveFile(const Common::String &filename);
uint32 getDWORD();
void putDWORD(uint32 val);
char *getString();
Common::String getStringObj();
void putString(const char *val);
float getFloat();
void putFloat(float val);
double getDouble();
void putDouble(double val);
void cleanup();
void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
void deleteSaveSlot(int slot);
uint32 getMaxUsedSlot();
bool getSaveExists(int slot);
bool initLoad(const Common::String &filename);
bool initSave(const char *desc);
bool getBytes(byte *buffer, uint32 size);
bool putBytes(byte *buffer, uint32 size);
uint32 _offset;
bool getIsSaving() { return _saving; }
uint32 _richBufferSize;
byte *_richBuffer;
bool transferPtr(const char *name, void *val);
bool transfer(const char *name, int32 *val);
bool transfer(const char *name, uint32 *val);
bool transferFloat(const char *name, float *val);
bool transfer(const char *name, double *val);
bool transfer(const char *name, bool *val);
bool transfer(const char *name, byte *val);
bool transfer(const char *name, Rect32 *val);
bool transfer(const char *name, Point32 *val);
bool transfer(const char *name, const char **val);
bool transfer(const char *name, char **val);
bool transfer(const char *name, Common::String *val);
bool transfer(const char *name, Vector2 *val);
bool transfer(const char *name, AnsiStringArray &Val);
BasePersistenceManager(const char *savePrefix = nullptr, bool deleteSingleton = false);
virtual ~BasePersistenceManager();
bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
uint32 _thumbnailDataSize;
byte *_thumbnailData;
uint32 _scummVMThumbSize;
byte *_scummVMThumbnailData;
Common::String getFilenameForSlot(int slot) const;
private:
bool _deleteSingleton;
bool readHeader(const Common::String &filename);
TimeDate getTimeDate();
bool putTimeDate(const TimeDate &t);
Common::WriteStream *_saveStream;
Common::SeekableReadStream *_loadStream;
TimeDate _savedTimestamp;
uint32 _savedPlayTime;
byte _savedVerMajor;
byte _savedVerMinor;
byte _savedVerBuild;
byte _savedExtMajor;
byte _savedExtMinor;
bool _saving;
// Separate from Base, as this class can do SOME operations without a _gameRef.
BaseGame *_gameRef;
};
} // End of namespace Wintermute
#endif
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