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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/base/base_save_thumb_helper.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/base/base_game.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
BaseSaveThumbHelper::BaseSaveThumbHelper(BaseGame *inGame): BaseClass(inGame) {
_thumbnail = NULL;
}
//////////////////////////////////////////////////////////////////////////
BaseSaveThumbHelper::~BaseSaveThumbHelper(void) {
delete _thumbnail;
_thumbnail = NULL;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
delete _thumbnail;
_thumbnail = NULL;
if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
if (doFlip) {
// when using opengl on windows it seems to be necessary to do this twice
// works normally for direct3d
_gameRef->displayContent(false);
_gameRef->_renderer->flip();
_gameRef->displayContent(false);
_gameRef->_renderer->flip();
}
BaseImage *screenshot = _gameRef->_renderer->takeScreenshot();
if (!screenshot) return STATUS_FAILED;
// normal thumbnail
if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
_thumbnail = new BaseImage(_gameRef);
_thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight);
}
delete screenshot;
screenshot = NULL;
}
return STATUS_OK;
}
} // end of namespace WinterMute
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