aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/base_string_table.cpp
blob: e528244438995f4c0bb603f4e9da12f79616aae1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_string_table.h"
#include "engines/wintermute/utils/string_util.h"
#include "common/str.h"

namespace WinterMute {

//////////////////////////////////////////////////////////////////////////
BaseStringTable::BaseStringTable(BaseGame *inGame): BaseClass(inGame) {

}


//////////////////////////////////////////////////////////////////////////
BaseStringTable::~BaseStringTable() {
	// delete strings
	_strings.clear();

}


//////////////////////////////////////////////////////////////////////////
bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
	if (key == NULL || val == NULL) return STATUS_FAILED;

	if (scumm_stricmp(key, "@right-to-left") == 0) {
		_gameRef->_textRTL = true;
		return STATUS_OK;
	}

	Common::String finalKey = key;
	finalKey.toLowercase();

	_stringsIter = _strings.find(finalKey);
	if (_stringsIter != _strings.end() && reportDuplicities) _gameRef->LOG(0, "  Warning: Duplicate definition of string '%s'.", finalKey.c_str());

	_strings[finalKey] = val;

	return STATUS_OK;
}

//////////////////////////////////////////////////////////////////////////
char *BaseStringTable::getKey(const char *str) {
	if (str == NULL || str[0] != '/') return NULL;

	const char *value = strchr(str + 1, '/');
	if (value == NULL) return NULL;

	char *key = new char[value - str];
	strncpy(key, str + 1, value - str - 1);
	key[value - str - 1] = '\0';
	BasePlatform::strlwr(key);

	char *new_str;

	_stringsIter = _strings.find(key);
	if (_stringsIter != _strings.end()) {
		new_str = new char[_stringsIter->_value.size() + 1];
		strcpy(new_str, _stringsIter->_value.c_str());
		if (strlen(new_str) > 0 && new_str[0] == '/' && strchr(new_str + 1, '/')) {
			delete [] key;
			char *Ret = getKey(new_str);
			delete [] new_str;
			return Ret;
		} else {
			delete [] new_str;
			return key;
		}
	} else {
		return key;
	}
}

//////////////////////////////////////////////////////////////////////////
void BaseStringTable::expand(char **str) {
	if (str == NULL || *str == NULL || *str[0] != '/') return;

	char *value = strchr(*str + 1, '/');
	if (value == NULL) return;

	char *key = new char[value - *str];
	strncpy(key, *str + 1, value - *str - 1);
	key[value - *str - 1] = '\0';
	BasePlatform::strlwr(key);

	value++;

	char *new_str;

	_stringsIter = _strings.find(key);
	if (_stringsIter != _strings.end()) {
		new_str = new char[_stringsIter->_value.size() + 1];
		strcpy(new_str, _stringsIter->_value.c_str());
	} else {
		new_str = new char[strlen(value) + 1];
		strcpy(new_str, value);
	}

	delete [] key;
	delete [] *str;
	*str = new_str;

	if (strlen(*str) > 0 && *str[0] == '/') expand(str);
}


//////////////////////////////////////////////////////////////////////////
const char *BaseStringTable::expandStatic(const char *string) {
	if (string == NULL || string[0] == '\0' || string[0] != '/') return string;

	const char *value = strchr(string + 1, '/');
	if (value == NULL) return string;

	char *key = new char[value - string];
	strncpy(key, string + 1, value - string - 1);
	key[value - string - 1] = '\0';
	BasePlatform::strlwr(key);

	value++;

	const char *new_str;

	_stringsIter = _strings.find(key);
	if (_stringsIter != _strings.end()) {
		new_str = _stringsIter->_value.c_str();
	} else {
		new_str = value;
	}

	delete [] key;

	if (strlen(new_str) > 0 && new_str[0] == '/') return expandStatic(new_str);
	else return new_str;
}


//////////////////////////////////////////////////////////////////////////
bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
	_gameRef->LOG(0, "Loading string table...");

	if (clearOld) _strings.clear();

	uint32 size;
	byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size);
	if (buffer == NULL) {
		_gameRef->LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename);
		return STATUS_FAILED;
	}

	uint32 pos = 0;

	if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) {
		pos += 3;
		if (_gameRef->_textEncoding != TEXT_UTF8) {
			_gameRef->_textEncoding = TEXT_UTF8;
			//_gameRef->_textEncoding = TEXT_ANSI;
			_gameRef->LOG(0, "  UTF8 file detected, switching to UTF8 text encoding");
		}
	} else _gameRef->_textEncoding = TEXT_ANSI;

	uint32 lineLength = 0;
	while (pos < size) {
		lineLength = 0;
		while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') lineLength++;

		uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1);
		char *line = new char[realLength + 1];
		strncpy(line, (char *)&buffer[pos], realLength);
		line[realLength] = '\0';
		char *value = strchr(line, '\t');
		if (value == NULL) value = strchr(line, ' ');

		if (line[0] != ';') {
			if (value != NULL) {
				value[0] = '\0';
				value++;
				for (uint32 i = 0; i < strlen(value); i++) {
					if (value[i] == '|') value[i] = '\n';
				}
				addString(line, value, clearOld);
			} else if (line[0] != '\0') addString(line, "", clearOld);
		}

		delete [] line;
		pos += lineLength + 1;
	}

	delete [] buffer;

	_gameRef->LOG(0, "  %d strings loaded", _strings.size());

	return STATUS_OK;
}

} // end of namespace WinterMute