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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_SURFACE_STORAGE_H
#define WINTERMUTE_BASE_SURFACE_STORAGE_H
#include "engines/wintermute/base/base.h"
#include "common/array.h"
namespace Wintermute {
class BaseSurface;
class BaseSurfaceStorage : public BaseClass {
public:
uint32 _lastCleanupTime;
bool initLoop();
bool sortSurfaces();
static int surfaceSortCB(const void *arg1, const void *arg2);
bool cleanup(bool warn = false);
//DECLARE_PERSISTENT(BaseSurfaceStorage, BaseClass);
bool restoreAll();
BaseSurface *addSurface(const Common::String &filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
bool removeSurface(BaseSurface *surface);
BaseSurfaceStorage(BaseGame *inGame);
virtual ~BaseSurfaceStorage();
Common::Array<BaseSurface *> _surfaces;
};
} // end of namespace Wintermute
#endif
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