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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/file/base_savefile_manager_file.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_engine.h"
#include "common/system.h"
#include "common/savefile.h"
namespace Wintermute {
Common::String makeSfmFilename(const Common::String &filename) {
Common::String smFilename = filename;
for (size_t i = 0; i < smFilename.size(); i++) {
if (smFilename[i] == '/' || smFilename[i] == '\\') {
smFilename.setChar('_', i);
}
}
return BaseEngine::instance().getGameTargetName() + "." + smFilename;
}
bool sfmFileExists(const Common::String &filename) {
Common::String smFilename = makeSfmFilename(filename);
return g_system->getSavefileManager()->listSavefiles(smFilename).size() > 0;
}
Common::SeekableReadStream *openSfmFile(const Common::String &filename) {
Common::String smFilename = makeSfmFilename(filename);
return g_system->getSavefileManager()->openRawFile(smFilename);
}
Common::WriteStream *openSfmFileForWrite(const Common::String &filename) {
Common::String smFilename = makeSfmFilename(filename);
return g_system->getSavefileManager()->openForSaving(smFilename, false);
}
} // End of namespace Wintermute
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