blob: 2234139408b844fcfd4936ae7b0b54970ee97a46 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef _DCPACKAGE_H_
#define _DCPACKAGE_H_
#define PACKAGE_MAGIC_1 0xDEC0ADDE
#define PACKAGE_MAGIC_2 0x4B4E554A // "JUNK"
#define PACKAGE_VERSION 0x00000200
#define PACKAGE_EXTENSION "dcp"
#include "common/stream.h"
namespace Wintermute {
struct TPackageHeader {
uint32 _magic1;
uint32 _magic2;
uint32 _packageVersion;
uint32 _gameVersion;
byte _priority;
byte _cd;
bool _masterIndex;
uint32 _creationTime;
char _desc[100];
uint32 _numDirs;
// base_package.cpp:
void readFromStream(Common::ReadStream *stream);
};
/*
v2: uint32 DirOffset
Dir: byte NameLength
char Name [NameLength]
byte CD;
uint32 NumEntries
Entry: byte NameLength
char Name [NameLength]
uint32 Offset
uint32 Length
uint32 CompLength
uint32 Flags
v2: uint32 TimeDate1
uint32 TimeDate2 // not used
*/
} // end of namespace Wintermute
#endif
|