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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/font/base_font_storage.h"
#include "engines/wintermute/base/font/base_font.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IMPLEMENT_PERSISTENT(BaseFontStorage, true)
//////////////////////////////////////////////////////////////////////////
BaseFontStorage::BaseFontStorage(BaseGame *inGame) : BaseClass(inGame) {
}
//////////////////////////////////////////////////////////////////////////
BaseFontStorage::~BaseFontStorage() {
cleanup(true);
}
//////////////////////////////////////////////////////////////////////////
bool BaseFontStorage::cleanup(bool warn) {
for (int i = 0; i < _fonts.getSize(); i++) {
if (warn) {
_gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->getFilename());
}
delete _fonts[i];
}
_fonts.clear();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFontStorage::initLoop() {
for (int i = 0; i < _fonts.getSize(); i++) {
_fonts[i]->initLoop();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
BaseFont *BaseFontStorage::addFont(const Common::String &filename) {
if (!filename.size()) {
return NULL;
}
for (int i = 0; i < _fonts.getSize(); i++) {
if (scumm_stricmp(_fonts[i]->getFilename(), filename.c_str()) == 0) {
_fonts[i]->_refCount++;
return _fonts[i];
}
}
/*
BaseFont* font = new BaseFont(_gameRef);
if (!font) return NULL;
if (DID_FAIL(font->loadFile(filename))) {
delete font;
return NULL;
}
else {
font->_refCount = 1;
_fonts.add(font);
return font;
}
*/
BaseFont *font = BaseFont::createFromFile(_gameRef, filename);
if (font) {
font->_refCount = 1;
_fonts.add(font);
}
return font;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFontStorage::removeFont(BaseFont *font) {
if (!font) {
return STATUS_FAILED;
}
for (int i = 0; i < _fonts.getSize(); i++) {
if (_fonts[i] == font) {
_fonts[i]->_refCount--;
if (_fonts[i]->_refCount <= 0) {
delete _fonts[i];
_fonts.remove_at(i);
}
break;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) {
if (!persistMgr->getIsSaving()) {
cleanup(false);
}
persistMgr->transfer(TMEMBER(_gameRef));
_fonts.persist(persistMgr);
return STATUS_OK;
}
} // end of namespace Wintermute
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