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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_IMAGE_H
#define WINTERMUTE_BASE_IMAGE_H
#include "graphics/surface.h"
#include "graphics/pixelformat.h"
#include "graphics/decoders/image_decoder.h"
#include "common/endian.h"
#include "common/str.h"
#include "common/stream.h"
namespace Wintermute {
class BaseSurface;
class BaseFileManager;
class BaseImage {
public:
BaseImage();
~BaseImage();
bool loadFile(const Common::String &filename);
const Graphics::Surface *getSurface() const {
return _surface;
};
const byte *getPalette() const {
return _palette;
}
byte getAlphaAt(int x, int y) const;
bool writeBMPToStream(Common::WriteStream *stream) const;
bool resize(int newWidth, int newHeight);
bool saveBMPFile(const Common::String &filename) const;
bool copyFrom(BaseImage *origImage, int newWidth = 0, int newHeight = 0);
void copyFrom(const Graphics::Surface *surface);
private:
Common::String _filename;
Graphics::ImageDecoder *_decoder;
const Graphics::Surface *_surface;
Graphics::Surface *_deletableSurface;
const byte *_palette;
BaseFileManager *_fileManager;
};
} // End of namespace Wintermute
#endif
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