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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/wintypes.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/base_surface.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseSurface::BaseSurface(BaseGame *inGame) : BaseClass(inGame) {
_referenceCount = 0;
_width = _height = 0;
_filename = "";
_pixelOpReady = false;
_ckDefault = true;
_ckRed = _ckGreen = _ckBlue = 0;
_lifeTime = 0;
_keepLoaded = false;
_lastUsedTime = 0;
_valid = false;
}
//////////////////////////////////////////////////////////////////////
BaseSurface::~BaseSurface() {
if (_pixelOpReady) {
endPixelOp();
}
}
//////////////////////////////////////////////////////////////////////
bool BaseSurface::restore() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////
bool BaseSurface::isTransparentAt(int x, int y) {
return false;
}
//////////////////////////////////////////////////////////////////////
bool BaseSurface::displayHalfTrans(int x, int y, Rect32 rect) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, TransformStruct transform) {
return displayTransform(x, y, rect, newRect, transform);
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::create(int width, int height) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::startPixelOp() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::endPixelOp() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::comparePixel(int x, int y, byte r, byte g, byte b, int a) {
return false;
}
//////////////////////////////////////////////////////////////////////
bool BaseSurface::isTransparentAtLite(int x, int y) {
return false;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::invalidate() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::prepareToDraw() {
_lastUsedTime = _gameRef->getLiveTimer()->getTime();
if (!_valid) {
//_gameRef->LOG(0, "Reviving: %s", _filename);
return create(_filename.c_str(), _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
} else {
return STATUS_OK;
}
}
//////////////////////////////////////////////////////////////////////////
void BaseSurface::setSize(int width, int height) {
_width = width;
_height = height;
}
} // end of namespace Wintermute
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