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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
#include "engines/wintermute/base/gfx/osystem/render_ticket.h"
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/math/math_util.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_sprite.h"
#include "common/system.h"
#include "engines/wintermute/graphics/transparent_surface.h"
#include "common/queue.h"
#include "common/config-manager.h"
#define DIRTY_RECT_LIMIT 800
namespace Wintermute {
BaseRenderer *makeOSystemRenderer(BaseGame *inGame) {
return new BaseRenderOSystem(inGame);
}
//////////////////////////////////////////////////////////////////////////
BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
_renderSurface = new Graphics::Surface();
_blankSurface = new Graphics::Surface();
_drawNum = 1;
_needsFlip = true;
_spriteBatch = false;
_batchNum = 0;
_skipThisFrame = false;
_previousTicket = nullptr;
_borderLeft = _borderRight = _borderTop = _borderBottom = 0;
_ratioX = _ratioY = 1.0f;
setAlphaMod(255);
setColorMod(255, 255, 255);
_dirtyRect = nullptr;
_disableDirtyRects = false;
_tempDisableDirtyRects = 0;
if (ConfMan.hasKey("dirty_rects")) {
_disableDirtyRects = !ConfMan.getBool("dirty_rects");
}
}
//////////////////////////////////////////////////////////////////////////
BaseRenderOSystem::~BaseRenderOSystem() {
RenderQueueIterator it = _renderQueue.begin();
while (it != _renderQueue.end()) {
RenderTicket *ticket = *it;
it = _renderQueue.erase(it);
delete ticket;
}
delete _dirtyRect;
_renderSurface->free();
delete _renderSurface;
_blankSurface->free();
delete _blankSurface;
TransparentSurface::destroyLookup();
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
_width = width;
_height = height;
_renderRect.setWidth(_width);
_renderRect.setHeight(_height);
_realWidth = width;
_realHeight = height;
//TODO: Tiny resolution-displays might want to do some resolution-selection logic here
//_realWidth = BaseEngine::instance().getRegistry()->readInt("Debug", "ForceResWidth", _width);
//_realHeight = BaseEngine::instance().getRegistry()->readInt("Debug", "ForceResHeight", _height);
float origAspect = (float)_width / (float)_height;
float realAspect = (float)_realWidth / (float)_realHeight;
float ratio;
if (origAspect < realAspect) {
// normal to wide
ratio = (float)_realHeight / (float)_height;
} else {
// wide to normal
ratio = (float)_realWidth / (float)_width;
}
_borderLeft = (int)((_realWidth - (_width * ratio)) / 2);
_borderRight = (int)(_realWidth - (_width * ratio) - _borderLeft);
_borderTop = (int)((_realHeight - (_height * ratio)) / 2);
_borderBottom = (int)(_realHeight - (_height * ratio) - _borderTop);
_ratioX = (float)(_realWidth - _borderLeft - _borderRight) / (float)_width;
_ratioY = (float)(_realHeight - _borderTop - _borderBottom) / (float)_height;
_windowed = !ConfMan.getBool("fullscreen");
Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24);
g_system->beginGFXTransaction();
g_system->initSize(_width, _height, &format);
OSystem::TransactionError gfxError = g_system->endGFXTransaction();
if (gfxError != OSystem::kTransactionSuccess) {
warning("Couldn't setup GFX-backend for %dx%dx%d", _width, _height, format.bytesPerPixel * 8);
return STATUS_FAILED;
}
g_system->showMouse(false);
_renderSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
_blankSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
_blankSurface->fillRect(Common::Rect(0, 0, _blankSurface->h, _blankSurface->w), _blankSurface->format.ARGBToColor(255, 0, 0, 0));
_active = true;
_clearColor = _renderSurface->format.ARGBToColor(255, 0, 0, 0);
return STATUS_OK;
}
void BaseRenderOSystem::setAlphaMod(byte alpha) {
byte r = RGBCOLGetR(_colorMod);
byte g = RGBCOLGetB(_colorMod);
byte b = RGBCOLGetB(_colorMod);
_colorMod = BS_ARGB(alpha, r, g, b);
}
void BaseRenderOSystem::setColorMod(byte r, byte g, byte b) {
byte alpha = RGBCOLGetA(_colorMod);
_colorMod = BS_ARGB(alpha, r, g, b);
}
bool BaseRenderOSystem::indicatorFlip() {
g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_indicatorX, _indicatorY), _renderSurface->pitch, _indicatorX, _indicatorY, _indicatorWidthDrawn, _indicatorHeight);
g_system->updateScreen();
return STATUS_OK;
}
bool BaseRenderOSystem::flip() {
if (_renderQueue.size() > DIRTY_RECT_LIMIT) {
_tempDisableDirtyRects++;
}
if (_skipThisFrame) {
_skipThisFrame = false;
delete _dirtyRect;
_dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;
_drawNum = 1;
addDirtyRect(_renderRect);
return true;
}
if (!_tempDisableDirtyRects && !_disableDirtyRects) {
drawTickets();
} else {
// Clear the scale-buffered tickets that wasn't reused.
RenderQueueIterator it = _renderQueue.begin();
while (it != _renderQueue.end()) {
if ((*it)->_wantsDraw == false) {
RenderTicket *ticket = *it;
it = _renderQueue.erase(it);
delete ticket;
} else {
(*it)->_wantsDraw = false;
++it;
}
}
}
if (_needsFlip || _disableDirtyRects || _tempDisableDirtyRects) {
if (_disableDirtyRects || _tempDisableDirtyRects) {
g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
}
// g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
delete _dirtyRect;
_dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;
}
_drawNum = 1;
if (_tempDisableDirtyRects && !_disableDirtyRects) {
_tempDisableDirtyRects--;
if (!_tempDisableDirtyRects) {
Common::Rect screen(_screenRect.top, _screenRect.left, _screenRect.bottom, _screenRect.right);
addDirtyRect(screen);
// The queue has been ignored but updated, and is guaranteed to be in draw-order when run without dirty-rects.
RenderQueueIterator it = _renderQueue.begin();
int drawNum = 1;
while (it != _renderQueue.end()) {
(*it)->_drawNum = drawNum++;
++it;
}
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::fill(byte r, byte g, byte b, Common::Rect *rect) {
_clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b);
if (!_disableDirtyRects && !_tempDisableDirtyRects) {
return STATUS_OK;
}
if (!rect) {
// TODO: This should speed things up, but for some reason it misses the size by quite a bit.
/* if (r == 0 && g == 0 && b == 0) {
// Simply memcpy from the buffered black-surface, way faster than Surface::fillRect.
memcpy(_renderSurface->pixels, _blankSurface->pixels, _renderSurface->pitch * _renderSurface->h);
return STATUS_OK;
}*/
rect = &_renderRect;
}
// TODO: This doesn't work with dirty rects
_renderSurface->fillRect(*rect, _clearColor);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::fade(uint16 alpha) {
byte dwAlpha = (byte)(255 - alpha);
return fadeToColor(0, 0, 0, dwAlpha);
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) {
Common::Rect fillRect;
if (rect) {
fillRect.left = rect->left;
fillRect.top = rect->top;
fillRect.setWidth(rect->width());
fillRect.setHeight(rect->height());
} else {
Rect32 rc;
_gameRef->getCurrentViewportRect(&rc);
fillRect.left = (int16)rc.left;
fillRect.top = (int16)rc.top;
fillRect.setWidth((int16)(rc.right - rc.left));
fillRect.setHeight((int16)(rc.bottom - rc.top));
}
modTargetRect(&fillRect);
//TODO: This is only here until I'm sure about the final pixelformat
uint32 col = _renderSurface->format.ARGBToColor(a, r, g, b);
setAlphaMod(255);
setColorMod(255, 255, 255);
Graphics::Surface surf;
surf.create((uint16)fillRect.width(), (uint16)fillRect.height(), _renderSurface->format);
Common::Rect sizeRect(fillRect);
sizeRect.translate(-fillRect.top, -fillRect.left);
surf.fillRect(fillRect, col);
drawSurface(nullptr, &surf, &sizeRect, &fillRect, false, false);
surf.free();
//SDL_SetRenderDrawColor(_renderer, r, g, b, a);
//SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
//SDL_RenderFillRect(_renderer, &fillRect);
}
Graphics::PixelFormat BaseRenderOSystem::getPixelFormat() const {
return _renderSurface->format;
}
void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) {
if (_tempDisableDirtyRects || _disableDirtyRects) {
RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
ticket->_colorMod = _colorMod;
ticket->_wantsDraw = true;
_renderQueue.push_back(ticket);
_previousTicket = ticket;
drawFromSurface(ticket);
return;
}
// Start searching from the beginning for the first and second items (since it's empty the first time around
// then keep incrementing the start-position, to avoid comparing against already used tickets.
if (_drawNum == 0 || _drawNum == 1) {
_lastAddedTicket = _renderQueue.begin();
}
// Skip rects that are completely outside the screen:
if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
return;
}
if (owner) { // Fade-tickets are owner-less
RenderTicket compare(owner, nullptr, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
compare._batchNum = _batchNum;
if (_spriteBatch) {
_batchNum++;
}
compare._colorMod = _colorMod;
RenderQueueIterator it;
// Avoid calling end() and operator* every time, when potentially going through
// LOTS of tickets.
RenderQueueIterator endIterator = _renderQueue.end();
RenderTicket *compareTicket = nullptr;
for (it = _lastAddedTicket; it != endIterator; ++it) {
compareTicket = *it;
if (*(compareTicket) == compare && compareTicket->_isValid) {
compareTicket->_colorMod = _colorMod;
if (_disableDirtyRects) {
drawFromSurface(compareTicket);
} else {
drawFromTicket(compareTicket);
_previousTicket = compareTicket;
}
if (_renderQueue.size() > DIRTY_RECT_LIMIT) {
drawTickets();
_tempDisableDirtyRects = 3;
}
return;
}
}
}
RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
ticket->_colorMod = _colorMod;
if (!_disableDirtyRects) {
drawFromTicket(ticket);
_previousTicket = ticket;
} else {
ticket->_wantsDraw = true;
_renderQueue.push_back(ticket);
_previousTicket = ticket;
drawFromSurface(ticket);
}
}
void BaseRenderOSystem::repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY) {
if (_previousTicket && _lastAddedTicket != _renderQueue.end()) {
RenderTicket *origTicket = _previousTicket;
// Make sure drawSurface WILL start from the correct _lastAddedTicket
if (!_tempDisableDirtyRects && !_disableDirtyRects && *_lastAddedTicket != origTicket) {
RenderQueueIterator it;
RenderQueueIterator endIterator = _renderQueue.end();
for (it = _renderQueue.begin(); it != endIterator; ++it) {
if ((*it) == _previousTicket) {
_lastAddedTicket = it;
break;
}
}
}
Common::Rect srcRect(0, 0, 0, 0);
srcRect.setWidth(origTicket->getSrcRect()->width());
srcRect.setHeight(origTicket->getSrcRect()->height());
Common::Rect dstRect = origTicket->_dstRect;
int initLeft = dstRect.left;
int initRight = dstRect.right;
for (int i = 0; i < numTimesY; i++) {
if (i == 0) {
dstRect.translate(offsetX, 0);
}
for (int j = (i == 0 ? 1 : 0); j < numTimesX; j++) {
drawSurface(origTicket->_owner, origTicket->getSurface(), &srcRect, &dstRect, false, false);
dstRect.translate(offsetX, 0);
}
dstRect.left = initLeft;
dstRect.right = initRight;
dstRect.translate(0, offsetY);
}
} else {
error("Repeat-draw failed (did you forget to draw something before this?)");
}
}
void BaseRenderOSystem::invalidateTicket(RenderTicket *renderTicket) {
addDirtyRect(renderTicket->_dstRect);
renderTicket->_isValid = false;
// renderTicket->_canDelete = true; // TODO: Maybe readd this, to avoid even more duplicates.
}
void BaseRenderOSystem::invalidateTicketsFromSurface(BaseSurfaceOSystem *surf) {
RenderQueueIterator it;
for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
if ((*it)->_owner == surf) {
invalidateTicket(*it);
}
}
}
void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) {
renderTicket->_wantsDraw = true;
// A new item always has _drawNum == 0
if (renderTicket->_drawNum == 0) {
// In-order
if (_renderQueue.empty() || _drawNum > (_renderQueue.back())->_drawNum) {
renderTicket->_drawNum = _drawNum++;
_renderQueue.push_back(renderTicket);
addDirtyRect(renderTicket->_dstRect);
++_lastAddedTicket;
} else {
// Before something
RenderQueueIterator pos;
for (pos = _renderQueue.begin(); pos != _renderQueue.end(); pos++) {
if ((*pos)->_drawNum >= _drawNum) {
break;
}
}
_renderQueue.insert(pos, renderTicket);
renderTicket->_drawNum = _drawNum++;
// Increment the following tickets, so they still are in line
RenderQueueIterator it;
for (it = pos; it != _renderQueue.end(); ++it) {
(*it)->_drawNum++;
(*it)->_wantsDraw = false;
}
addDirtyRect(renderTicket->_dstRect);
_lastAddedTicket = pos;
}
} else {
// Was drawn last round, still in the same order
if (_drawNum == renderTicket->_drawNum) {
_drawNum++;
++_lastAddedTicket;
} else {
// Remove the ticket from the list
RenderQueueIterator it = _renderQueue.begin();
while (it != _renderQueue.end()) {
if ((*it) == renderTicket) {
it = _renderQueue.erase(it);
break;
} else {
++it;
}
}
if (it != _renderQueue.end()) {
// Decreement the following tickets.
for (; it != _renderQueue.end(); ++it) {
(*it)->_drawNum--;
}
}
// Is not in order, so readd it as if it was a new ticket
renderTicket->_drawNum = 0;
drawFromTicket(renderTicket);
}
}
}
void BaseRenderOSystem::addDirtyRect(const Common::Rect &rect) {
if (!_dirtyRect) {
_dirtyRect = new Common::Rect(rect);
} else {
_dirtyRect->extend(rect);
}
_dirtyRect->clip(_renderRect);
}
void BaseRenderOSystem::drawTickets() {
RenderQueueIterator it = _renderQueue.begin();
// Clean out the old tickets
// Note: We draw invalid tickets too, otherwise we wouldn't be honouring
// the draw request they obviously made BEFORE becoming invalid, either way
// we have a copy of their data, so their invalidness won't affect us.
uint32 decrement = 0;
while (it != _renderQueue.end()) {
if ((*it)->_wantsDraw == false) {
RenderTicket *ticket = *it;
addDirtyRect((*it)->_dstRect);
it = _renderQueue.erase(it);
delete ticket;
decrement++;
} else {
(*it)->_drawNum -= decrement;
++it;
}
}
if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0) {
it = _renderQueue.begin();
while (it != _renderQueue.end()) {
RenderTicket *ticket = *it;
ticket->_wantsDraw = false;
++it;
}
return;
}
// The color-mods are stored in the RenderTickets on add, since we set that state again during
// draw, we need to keep track of what it was prior to draw.
uint32 oldColorMod = _colorMod;
// Apply the clear-color to the dirty rect.
_renderSurface->fillRect(*_dirtyRect, _clearColor);
_drawNum = 1;
for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
RenderTicket *ticket = *it;
assert(ticket->_drawNum == _drawNum);
++_drawNum;
if (ticket->_dstRect.intersects(*_dirtyRect)) {
// dstClip is the area we want redrawn.
Common::Rect dstClip(ticket->_dstRect);
// reduce it to the dirty rect
dstClip.clip(*_dirtyRect);
// we need to keep track of the position to redraw the dirty rect
Common::Rect pos(dstClip);
int16 offsetX = ticket->_dstRect.left;
int16 offsetY = ticket->_dstRect.top;
// convert from screen-coords to surface-coords.
dstClip.translate(-offsetX, -offsetY);
_colorMod = ticket->_colorMod;
drawFromSurface(ticket, &pos, &dstClip);
_needsFlip = true;
}
// Some tickets want redraw but don't actually clip the dirty area (typically the ones that shouldnt become clear-color)
ticket->_wantsDraw = false;
}
g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_dirtyRect->left, _dirtyRect->top), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
// Revert the colorMod-state.
_colorMod = oldColorMod;
it = _renderQueue.begin();
// Clean out the old tickets
decrement = 0;
while (it != _renderQueue.end()) {
if ((*it)->_isValid == false) {
RenderTicket *ticket = *it;
addDirtyRect((*it)->_dstRect);
it = _renderQueue.erase(it);
delete ticket;
decrement++;
} else {
(*it)->_drawNum -= decrement;
++it;
}
}
}
// Replacement for SDL2's SDL_RenderCopy
void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket) {
ticket->drawToSurface(_renderSurface);
}
void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect) {
ticket->drawToSurface(_renderSurface, dstRect, clipRect);
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
// This function isn't used outside of indicator-displaying, and thus quite unused in
// BaseRenderOSystem when dirty-rects are enabled.
if (!_tempDisableDirtyRects && !_disableDirtyRects && !_indicatorDisplay) {
error("BaseRenderOSystem::DrawLine - doesn't work for dirty rects yet");
}
byte r = RGBCOLGetR(color);
byte g = RGBCOLGetG(color);
byte b = RGBCOLGetB(color);
byte a = RGBCOLGetA(color);
//SDL_SetRenderDrawColor(_renderer, r, g, b, a);
//SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
Point32 point1, point2;
point1.x = x1;
point1.y = y1;
pointToScreen(&point1);
point2.x = x2;
point2.y = y2;
pointToScreen(&point2);
// TODO: This thing is mostly here until I'm sure about the final color-format.
uint32 colorVal = _renderSurface->format.ARGBToColor(a, r, g, b);
_renderSurface->drawLine(point1.x, point1.y, point2.x, point2.y, colorVal);
//SDL_RenderDrawLine(_renderer, point1.x, point1.y, point2.x, point2.y);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
BaseImage *BaseRenderOSystem::takeScreenshot() {
// TODO: Clip by viewport.
BaseImage *screenshot = new BaseImage();
screenshot->copyFrom(_renderSurface);
return screenshot;
}
//////////////////////////////////////////////////////////////////////////
Common::String BaseRenderOSystem::getName() const {
return "ScummVM-OSystem-renderer";
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::setViewport(int left, int top, int right, int bottom) {
Common::Rect rect;
// TODO: Hopefully this is the same logic that ScummVM uses.
rect.left = (int16)(left + _borderLeft);
rect.top = (int16)(top + _borderTop);
rect.right = (int16)((right - left) * _ratioX);
rect.bottom = (int16)((bottom - top) * _ratioY);
_renderRect = rect;
return STATUS_OK;
}
Rect32 BaseRenderOSystem::getViewPort() {
Rect32 ret;
ret.top = _renderRect.top;
ret.bottom = _renderRect.bottom;
ret.left = _renderRect.left;
ret.right = _renderRect.right;
return ret;
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::modTargetRect(Common::Rect *rect) {
// FIXME: This is wrong in quite a few ways right now, and ends up
// breaking the notebook in Dirty Split, so we disable the correction
// for now, this will need fixing when a game with odd aspect-ratios
// show up.
return;
rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left);
rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top);
rect->setWidth((int16)MathUtil::roundUp(rect->width() * _ratioX));
rect->setHeight((int16)MathUtil::roundUp(rect->height() * _ratioY));
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::pointFromScreen(Point32 *point) {
point->x = (int16)(point->x / _ratioX - _borderLeft / _ratioX + _renderRect.left);
point->y = (int16)(point->y / _ratioY - _borderTop / _ratioY + _renderRect.top);
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::pointToScreen(Point32 *point) {
point->x = (int16)MathUtil::roundUp(point->x * _ratioX) + _borderLeft - _renderRect.left;
point->y = (int16)MathUtil::roundUp(point->y * _ratioY) + _borderTop - _renderRect.top;
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::dumpData(const char *filename) {
warning("BaseRenderOSystem::DumpData(%s) - stubbed", filename); // TODO
}
BaseSurface *BaseRenderOSystem::createSurface() {
return new BaseSurfaceOSystem(_gameRef);
}
void BaseRenderOSystem::endSaveLoad() {
BaseRenderer::endSaveLoad();
// Clear the scale-buffered tickets as we just loaded.
RenderQueueIterator it = _renderQueue.begin();
while (it != _renderQueue.end()) {
RenderTicket *ticket = *it;
it = _renderQueue.erase(it);
delete ticket;
}
_lastAddedTicket = _renderQueue.begin();
_previousTicket = nullptr;
// HACK: After a save the buffer will be drawn before the scripts get to update it,
// so just skip this single frame.
_skipThisFrame = true;
_drawNum = 1;
_renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->h, _renderSurface->w), _renderSurface->format.ARGBToColor(255, 0, 0, 0));
g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
g_system->updateScreen();
}
bool BaseRenderOSystem::startSpriteBatch() {
_spriteBatch = true;
_batchNum = 1;
return STATUS_OK;
}
bool BaseRenderOSystem::endSpriteBatch() {
_spriteBatch = false;
_batchNum = 0;
return STATUS_OK;
}
} // end of namespace Wintermute
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