1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_RENDERER_SDL_H
#define WINTERMUTE_BASE_RENDERER_SDL_H
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "common/list.h"
#include "engines/wintermute/graphics/transform_struct.h"
namespace Wintermute {
class BaseSurfaceOSystem;
class RenderTicket;
class BaseRenderOSystem : public BaseRenderer {
public:
BaseRenderOSystem(BaseGame *inGame);
~BaseRenderOSystem();
Common::String getName() const;
bool initRenderer(int width, int height, bool windowed) override;
bool flip() override;
virtual bool indicatorFlip();
bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) override;
Graphics::PixelFormat getPixelFormat() const override;
void fade(uint16 alpha) override;
void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) override;
bool drawLine(int x1, int y1, int x2, int y2, uint32 color) override;
BaseImage *takeScreenshot() override;
void setAlphaMod(byte alpha);
void setColorMod(byte r, byte g, byte b);
void invalidateTicket(RenderTicket *renderTicket);
void invalidateTicketsFromSurface(BaseSurfaceOSystem *surf);
void drawFromTicket(RenderTicket *renderTicket);
bool setViewport(int left, int top, int right, int bottom) override;
bool setViewport(Rect32 *rect) override { return BaseRenderer::setViewport(rect); }
Rect32 getViewPort() override;
void modTargetRect(Common::Rect *rect);
void pointFromScreen(Point32 *point) ;
void pointToScreen(Point32 *point);
void dumpData(const char *filename) override;
float getScaleRatioX() const override {
return _ratioX;
}
float getScaleRatioY() const override {
return _ratioY;
}
virtual bool startSpriteBatch() override;
virtual bool endSpriteBatch() override;
void endSaveLoad();
void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, TransformStruct transform);
void repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY);
BaseSurface *createSurface() override;
private:
void addDirtyRect(const Common::Rect &rect) ;
void drawTickets();
// Non-dirty-rects:
void drawFromSurface(RenderTicket *ticket);
// Dirty-rects:
void drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect);
typedef Common::List<RenderTicket *>::iterator RenderQueueIterator;
Common::Rect *_dirtyRect;
Common::List<RenderTicket *> _renderQueue;
RenderQueueIterator _lastAddedTicket;
RenderTicket *_previousTicket;
bool _needsFlip;
uint32 _drawNum;
Common::Rect _renderRect;
Graphics::Surface *_renderSurface;
Graphics::Surface *_blankSurface;
int _borderLeft;
int _borderTop;
int _borderRight;
int _borderBottom;
bool _disableDirtyRects;
uint32 _tempDisableDirtyRects;
bool _spriteBatch;
uint32 _batchNum;
float _ratioX;
float _ratioY;
uint32 _colorMod;
uint32 _clearColor;
bool _skipThisFrame;
};
} // end of namespace Wintermute
#endif
|