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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/platform_osystem.h"
#include "graphics/decoders/png.h"
#include "graphics/decoders/bmp.h"
#include "graphics/decoders/jpeg.h"
#include "graphics/decoders/tga.h"
#include "engines/wintermute/graphics/transparent_surface.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "common/stream.h"
#include "common/system.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) {
_surface = new Graphics::Surface();
_alphaMask = nullptr;
_alphaType = TransparentSurface::ALPHA_FULL;
_lockPixels = nullptr;
_lockPitch = 0;
_loaded = false;
_rotation = 0;
}
//////////////////////////////////////////////////////////////////////////
BaseSurfaceOSystem::~BaseSurfaceOSystem() {
if (_surface) {
_surface->free();
delete _surface;
_surface = nullptr;
}
delete[] _alphaMask;
_alphaMask = nullptr;
_gameRef->addMem(-_width * _height * 4);
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
renderer->invalidateTicketsFromSurface(this);
}
TransparentSurface::AlphaType hasTransparencyType(const Graphics::Surface *surf) {
if (surf->format.bytesPerPixel != 4) {
warning("hasTransparencyType:: non 32 bpp surface passed as argument");
return TransparentSurface::ALPHA_OPAQUE;
}
uint8 r, g, b, a;
bool seenAlpha = false;
bool seenFullAlpha = false;
for (int i = 0; i < surf->h; i++) {
if (seenFullAlpha) {
break;
}
for (int j = 0; j < surf->w; j++) {
uint32 pix = *(const uint32 *)surf->getBasePtr(j, i);
surf->format.colorToARGB(pix, a, r, g, b);
if (a != 255) {
seenAlpha = true;
if (a != 0) {
seenFullAlpha = true;
break;
}
}
}
}
if (seenFullAlpha) {
return TransparentSurface::ALPHA_FULL;
} else if (seenAlpha) {
return TransparentSurface::ALPHA_BINARY;
} else {
return TransparentSurface::ALPHA_OPAQUE;
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
/* BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); */
_filename = filename;
// const Graphics::Surface *surface = image->getSurface();
if (defaultCK) {
ckRed = 255;
ckGreen = 0;
ckBlue = 255;
}
_ckDefault = defaultCK;
_ckRed = ckRed;
_ckGreen = ckGreen;
_ckBlue = ckBlue;
if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) {
_lifeTime = lifeTime;
}
_keepLoaded = keepLoaded;
if (_keepLoaded) {
_lifeTime = -1;
}
return STATUS_OK;
}
bool BaseSurfaceOSystem::finishLoad() {
BaseImage *image = new BaseImage();
if (!image->loadFile(_filename)) {
delete image;
return false;
}
_width = image->getSurface()->w;
_height = image->getSurface()->h;
bool isSaveGameGrayscale = _filename.matchString("savegame:*g", true);
if (isSaveGameGrayscale) {
warning("grayscaleConversion not yet implemented");
// FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO
}
_surface->free();
delete _surface;
bool needsColorKey = false;
bool replaceAlpha = true;
if (image->getSurface()->format.bytesPerPixel == 1) {
if (!image->getPalette()) {
error("Missing palette while loading 8bit image %s", _filename.c_str());
}
_surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
needsColorKey = true;
} else {
if (image->getSurface()->format != g_system->getScreenFormat()) {
_surface = image->getSurface()->convertTo(g_system->getScreenFormat());
} else {
_surface = new Graphics::Surface();
_surface->copyFrom(*image->getSurface());
}
if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) {
// 32 bpp BMPs have nothing useful in their alpha-channel -> color-key
needsColorKey = true;
replaceAlpha = false;
} else if (image->getSurface()->format.aBits() == 0) {
needsColorKey = true;
}
}
if (needsColorKey) {
TransparentSurface trans(*_surface);
trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha);
}
_alphaType = hasTransparencyType(_surface);
_valid = true;
_gameRef->addMem(_width * _height * 4);
delete image;
_loaded = true;
return true;
}
//////////////////////////////////////////////////////////////////////////
void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
warning("BaseSurfaceOSystem::GenAlphaMask - Not ported yet");
return;
// TODO: Reimplement this
delete[] _alphaMask;
_alphaMask = nullptr;
if (!surface) {
return;
}
bool hasColorKey;
/* uint32 colorKey; */
uint8 ckRed, ckGreen, ckBlue;
/* if (SDL_GetColorKey(surface, &colorKey) == 0) {
hasColorKey = true;
SDL_GetRGB(colorKey, surface->format, &ckRed, &ckGreen, &ckBlue);
} else hasColorKey = false;
*/
_alphaMask = new byte[surface->w * surface->h];
bool hasTransparency = false;
for (int y = 0; y < surface->h; y++) {
for (int x = 0; x < surface->w; x++) {
uint32 pixel = getPixelAt(surface, x, y);
uint8 r, g, b, a;
surface->format.colorToARGB(pixel, a, r, g, b);
//SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue) {
a = 0;
}
_alphaMask[y * surface->w + x] = a;
if (a < 255) {
hasTransparency = true;
}
}
}
if (!hasTransparency) {
delete[] _alphaMask;
_alphaMask = nullptr;
}
}
//////////////////////////////////////////////////////////////////////////
uint32 BaseSurfaceOSystem::getPixelAt(Graphics::Surface *surface, int x, int y) {
warning("BaseSurfaceOSystem::GetPixel - Not ported yet");
int bpp = surface->format.bytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
uint8 *p = (uint8 *)surface->getBasePtr(x, y);
switch (bpp) {
case 1:
return *p;
break;
case 2:
return *(uint16 *)p;
break;
case 3:
#ifdef SCUMM_BIG_ENDIAN
// if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
#else
//else
return p[0] | p[1] << 8 | p[2] << 16;
#endif
break;
case 4:
return *(uint32 *)p;
break;
default:
return 0; /* shouldn't happen, but avoids warnings */
}
return 0;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::create(int width, int height) {
_width = width;
_height = height;
_gameRef->addMem(_width * _height * 4);
_valid = true;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::isTransparentAt(int x, int y) {
return isTransparentAtLite(x, y);
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) {
if (x < 0 || x >= _surface->w || y < 0 || y >= _surface->h) {
return true;
}
if (_surface->format.bytesPerPixel == 4) {
uint32 pixel = *(uint32 *)_surface->getBasePtr(x, y);
uint8 r, g, b, a;
_surface->format.colorToARGB(pixel, a, r, g, b);
if (a <= 128) {
return true;
} else {
return false;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::startPixelOp() {
//SDL_LockTexture(_texture, nullptr, &_lockPixels, &_lockPitch);
// Any pixel-op makes the caching useless:
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
renderer->invalidateTicketsFromSurface(this);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::endPixelOp() {
//SDL_UnlockTexture(_texture);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
_rotation = 0;
return drawSprite(x, y, &rect, nullptr, TransformStruct(kDefaultZoomX, kDefaultZoomY, mirrorX, mirrorY));
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTrans(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
_rotation = 0;
return drawSprite(x, y, &rect, nullptr, TransformStruct(kDefaultZoomX, kDefaultZoomY, blendMode, alpha, mirrorX, mirrorY));
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
_rotation = 0;
return drawSprite(x, y, &rect, nullptr, TransformStruct(kDefaultZoomX, kDefaultZoomY, kDefaultAngle, kDefaultHotspotX, kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY, offsetX, offsetY));
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
_rotation = 0;
return drawSprite(x, y, &rect, nullptr, TransformStruct((int32)zoomX, (int32)zoomY, blendMode, alpha, mirrorX, mirrorY));
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
_rotation = 0;
TransformStruct transform;
if (transparent) {
transform = TransformStruct((int32)zoomX, (int32)zoomY, kDefaultAngle, kDefaultHotspotX, kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY);
} else {
transform = TransformStruct((int32)zoomX, (int32)zoomY, mirrorX, mirrorY);
}
return drawSprite(x, y, &rect, nullptr, transform);
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) {
_rotation = (uint32)transform._angle;
if (transform._angle < 0.0f) {
warning("Negative rotation: %d %d", transform._angle, _rotation);
_rotation = (uint32)(360.0f + transform._angle);
warning("Negative post rotation: %d %d", transform._angle, _rotation);
}
return drawSprite(x, y, &rect, &newRect, transform);
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, TransformStruct transform) {
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
if (!_loaded) {
finishLoad();
}
if (renderer->_forceAlphaColor != 0) {
transform._rgbaMod = renderer->_forceAlphaColor;
}
#if 0 // These are kept for reference if BlendMode is reimplemented at some point.
if (alphaDisable) {
SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_NONE);
} else {
SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_BLEND);
}
#endif
// TODO: This _might_ miss the intended behaviour by 1 in each direction
// But I think it fits the model used in Wintermute.
Common::Rect srcRect;
srcRect.left = rect->left;
srcRect.top = rect->top;
srcRect.setWidth(rect->right - rect->left);
srcRect.setHeight(rect->bottom - rect->top);
Common::Rect position;
position.left = x + transform._offset.x;
position.top = y + transform._offset.y;
// Crop off-by-ones:
if (position.left == -1) {
position.left = 0; // TODO: Something is wrong
}
if (position.top == -1) {
position.top = 0; // TODO: Something is wrong
}
if (newRect) {
position.top = y;
position.left = x;
position.setWidth(newRect->width());
position.setHeight(newRect->height());
} else {
position.setWidth((int16)((float)srcRect.width() * transform._zoom.x / kDefaultZoomX));
position.setHeight((int16)((float)srcRect.height() * transform._zoom.y / kDefaultZoomY));
}
renderer->modTargetRect(&position);
// TODO: This actually requires us to have the SAME source-offsets every time,
// But no checking is in place for that yet.
// Optimize by not doing alpha-blits if we lack alpha
if (_alphaType == TransparentSurface::ALPHA_OPAQUE && !transform._alphaDisable) {
transform._alphaDisable = true;
}
renderer->drawSurface(this, _surface, &srcRect, &position, transform);
return STATUS_OK;
}
bool BaseSurfaceOSystem::repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) {
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
renderer->repeatLastDraw(offsetX, offsetY, numTimesX, numTimesY);
return STATUS_OK;
}
bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
_loaded = true;
_surface->free();
_surface->copyFrom(surface);
if (hasAlpha) {
_alphaType = TransparentSurface::ALPHA_FULL;
} else {
_alphaType = TransparentSurface::ALPHA_OPAQUE;
}
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
renderer->invalidateTicketsFromSurface(this);
return STATUS_OK;
}
} // End of namespace Wintermute
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