aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
blob: 140988267f67412ea5251f297b39ec5d5db5a0a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/platform_osystem.h"
#include "graphics/transparent_surface.h"
#include "graphics/transform_tools.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "common/stream.h"
#include "common/system.h"

namespace Wintermute {

//////////////////////////////////////////////////////////////////////////
BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) {
	_surface = new Graphics::Surface();
	_alphaMask = nullptr;
	_alphaType = Graphics::ALPHA_FULL;
	_lockPixels = nullptr;
	_lockPitch = 0;
	_loaded = false;
	_rotation = 0;
}

//////////////////////////////////////////////////////////////////////////
BaseSurfaceOSystem::~BaseSurfaceOSystem() {
	if (_surface) {
		_surface->free();
		delete _surface;
		_surface = nullptr;
	}

	delete[] _alphaMask;
	_alphaMask = nullptr;

	_gameRef->addMem(-_width * _height * 4);
	BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
	renderer->invalidateTicketsFromSurface(this);
}

Graphics::AlphaType hasTransparencyType(const Graphics::Surface *surf) {
	if (surf->format.bytesPerPixel != 4) {
		warning("hasTransparencyType:: non 32 bpp surface passed as argument");
		return Graphics::ALPHA_OPAQUE;
	}
	uint8 r, g, b, a;
	bool seenAlpha = false;
	bool seenFullAlpha = false;
	for (int i = 0; i < surf->h; i++) {
		if (seenFullAlpha) {
			break;
		}
		for (int j = 0; j < surf->w; j++) {
			uint32 pix = *(const uint32 *)surf->getBasePtr(j, i);
			surf->format.colorToARGB(pix, a, r, g, b);
			if (a != 255) {
				seenAlpha = true;
				if (a != 0) {
					seenFullAlpha = true;
					break;
				}
			}
		}
	}
	if (seenFullAlpha) {
		return Graphics::ALPHA_FULL;
	} else if (seenAlpha) {
		return Graphics::ALPHA_BINARY;
	} else {
		return Graphics::ALPHA_OPAQUE;
	}
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
	/*  BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); */
	_filename = filename;
//	const Graphics::Surface *surface = image->getSurface();

	if (defaultCK) {
		ckRed   = 255;
		ckGreen = 0;
		ckBlue  = 255;
	}

	_ckDefault = defaultCK;
	_ckRed = ckRed;
	_ckGreen = ckGreen;
	_ckBlue = ckBlue;

	if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) {
		_lifeTime = lifeTime;
	}

	_keepLoaded = keepLoaded;
	if (_keepLoaded) {
		_lifeTime = -1;
	}

	return STATUS_OK;
}

bool BaseSurfaceOSystem::finishLoad() {
	BaseImage *image = new BaseImage();
	if (!image->loadFile(_filename)) {
		delete image;
		return false;
	}

	_width = image->getSurface()->w;
	_height = image->getSurface()->h;

	bool isSaveGameGrayscale = _filename.matchString("savegame:*g", true);
	if (isSaveGameGrayscale) {
		warning("grayscaleConversion not yet implemented");
		// FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO
	}

	_surface->free();
	delete _surface;

	bool needsColorKey = false;
	bool replaceAlpha = true;
	if (image->getSurface()->format.bytesPerPixel == 1) {
		if (!image->getPalette()) {
			error("Missing palette while loading 8bit image %s", _filename.c_str());
		}
		_surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
		needsColorKey = true;
	} else {
		if (image->getSurface()->format != g_system->getScreenFormat()) {
			_surface = image->getSurface()->convertTo(g_system->getScreenFormat());
		} else {
			_surface = new Graphics::Surface();
			_surface->copyFrom(*image->getSurface());
		}

		if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) {
			// 32 bpp BMPs have nothing useful in their alpha-channel -> color-key
			needsColorKey = true;
			replaceAlpha = false;
		} else if (image->getSurface()->format.aBits() == 0) {
			needsColorKey = true;
		}
	}

	if (needsColorKey) {
		Graphics::TransparentSurface trans(*_surface);
		trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha);
	}

	_alphaType = hasTransparencyType(_surface);
	_valid = true;

	_gameRef->addMem(_width * _height * 4);

	delete image;

	// Bug #6572 WME: Rosemary - Sprite flaw on going upwards
	// Some Rosemary sprites have non-fully transparent pixels
	// In original WME it wasn't seen because sprites were downscaled
	// Let's set alpha to 0 if it is smaller then some treshold
	if (BaseEngine::instance().getGameId() == "rosemary" && _filename.hasPrefix("actors") && _surface->format.bytesPerPixel == 4) {
		uint8 treshold = 16;
		for (int x = 0; x < _surface->w; x++) {
			for (int y = 0; y < _surface->h; y++) {
				uint32 pixel = getPixelAt(_surface, x, y);
				uint8 r, g, b, a;
				_surface->format.colorToARGB(pixel, a, r, g, b);
				if (a > 0 && a < treshold) {
					uint32 *p = (uint32 *)_surface->getBasePtr(x, y);
					*p = _surface->format.ARGBToColor(0, 0, 0, 0);
				}
			}
		}
	}

	_loaded = true;

	return true;
}

//////////////////////////////////////////////////////////////////////////
void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
	warning("BaseSurfaceOSystem::GenAlphaMask - Not ported yet");
	return;
	// TODO: Reimplement this
	delete[] _alphaMask;
	_alphaMask = nullptr;
	if (!surface) {
		return;
	}

	bool hasColorKey;
	/* uint32 colorKey; */
	uint8 ckRed, ckGreen, ckBlue;
	/*  if (SDL_GetColorKey(surface, &colorKey) == 0) {
	        hasColorKey = true;
	        SDL_GetRGB(colorKey, surface->format, &ckRed, &ckGreen, &ckBlue);
	    } else hasColorKey = false;
	*/
	_alphaMask = new byte[surface->w * surface->h];

	bool hasTransparency = false;
	for (int y = 0; y < surface->h; y++) {
		for (int x = 0; x < surface->w; x++) {
			uint32 pixel = getPixelAt(surface, x, y);

			uint8 r, g, b, a;
			surface->format.colorToARGB(pixel, a, r, g, b);
			//SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);

			if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue) {
				a = 0;
			}

			_alphaMask[y * surface->w + x] = a;
			if (a < 255) {
				hasTransparency = true;
			}
		}
	}

	if (!hasTransparency) {
		delete[] _alphaMask;
		_alphaMask = nullptr;
	}
}

//////////////////////////////////////////////////////////////////////////
uint32 BaseSurfaceOSystem::getPixelAt(Graphics::Surface *surface, int x, int y) {
	int bpp = surface->format.bytesPerPixel;
	/* Here p is the address to the pixel we want to retrieve */
	uint8 *p = (uint8 *)surface->getBasePtr(x, y);

	switch (bpp) {
	case 1:
		return *p;
		break;

	case 2:
		return *(uint16 *)p;
		break;

	case 3:
#ifdef SCUMM_BIG_ENDIAN
		//  if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
		return p[0] << 16 | p[1] << 8 | p[2];
#else
		//else
		return p[0] | p[1] << 8 | p[2] << 16;
#endif
		break;

	case 4:
		return *(uint32 *)p;
		break;

	default:
		return 0;       /* shouldn't happen, but avoids warnings */
	}
	return 0;
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::create(int width, int height) {
	_width = width;
	_height = height;

	_gameRef->addMem(_width * _height * 4);

	_valid = true;

	return STATUS_OK;
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::isTransparentAt(int x, int y) {
	return isTransparentAtLite(x, y);
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) {
	if (x < 0 || x >= _surface->w || y < 0 || y >= _surface->h) {
		return true;
	}

	if (_surface->format.bytesPerPixel == 4) {
		uint32 pixel = *(uint32 *)_surface->getBasePtr(x, y);
		uint8 r, g, b, a;
		_surface->format.colorToARGB(pixel, a, r, g, b);
		if (a <= 128) {
			return true;
		} else {
			return false;
		}
	}

	return false;
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::startPixelOp() {
	//SDL_LockTexture(_texture, nullptr, &_lockPixels, &_lockPitch);
	// Any pixel-op makes the caching useless:
	BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
	renderer->invalidateTicketsFromSurface(this);
	return STATUS_OK;
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::endPixelOp() {
	//SDL_UnlockTexture(_texture);
	return STATUS_OK;
}


//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::display(int x, int y, Rect32 rect, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
	_rotation = 0;
	return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY,  mirrorX, mirrorY));
}


//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTrans(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
	_rotation = 0;
	return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY, blendMode, alpha, mirrorX, mirrorY));
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
	_rotation = 0;
	return drawSprite(x, y, &rect, nullptr,  Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY, Graphics::kDefaultAngle, Graphics::kDefaultHotspotX, Graphics::kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY, offsetX, offsetY));
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
	_rotation = 0;
	return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct((int32)zoomX, (int32)zoomY, blendMode, alpha, mirrorX, mirrorY));
}


//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
	_rotation = 0;
	Graphics::TransformStruct transform;
	if (transparent) {
		transform = Graphics::TransformStruct((int32)zoomX, (int32)zoomY, Graphics::kDefaultAngle, Graphics::kDefaultHotspotX, Graphics::kDefaultHotspotY, blendMode, alpha,  mirrorX, mirrorY);
	} else {
		transform = Graphics::TransformStruct((int32)zoomX, (int32)zoomY, mirrorX, mirrorY);
	}
	return drawSprite(x, y, &rect, nullptr, transform);
}


//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const Graphics::TransformStruct &transform) {
	_rotation = (uint32)transform._angle;
	if (transform._angle < 0.0f) {
		warning("Negative rotation: %d %d", transform._angle, _rotation);
		_rotation = (uint32)(360.0f + transform._angle);
		warning("Negative post rotation: %d %d", transform._angle, _rotation);
	}
	return drawSprite(x, y, &rect, &newRect, transform);
}

//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY) {
	assert(numTimesX > 0 && numTimesY > 0);
	Graphics::TransformStruct transform(numTimesX, numTimesY);
	return drawSprite(x, y, &rect, nullptr, transform);
}


//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, Graphics::TransformStruct transform) {
	BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);

	if (!_loaded) {
		finishLoad();
	}

	if (renderer->_forceAlphaColor != 0) {
		transform._rgbaMod = renderer->_forceAlphaColor;
	}

	// TODO: This _might_ miss the intended behaviour by 1 in each direction
	// But I think it fits the model used in Wintermute.
	Common::Rect srcRect;
	srcRect.left = rect->left;
	srcRect.top = rect->top;
	srcRect.setWidth(rect->right - rect->left);
	srcRect.setHeight(rect->bottom - rect->top);

	Common::Rect position;

	if (newRect) {
		position.top = y;
		position.left = x;
		position.setWidth(newRect->width());
		position.setHeight(newRect->height());
	} else {

		Common::Rect r;
		r.top = 0;
		r.left = 0;
		r.setWidth(rect->width());
		r.setHeight(rect->height());

		r = Graphics::TransformTools::newRect(r, transform, 0);

		position.top = r.top + y + transform._offset.y;
		position.left = r.left + x + transform._offset.x;
		position.setWidth(r.width() * transform._numTimesX);
		position.setHeight(r.height() * transform._numTimesY);
	}
	renderer->modTargetRect(&position);

	// TODO: This actually requires us to have the SAME source-offsets every time,
	// But no checking is in place for that yet.

	// Optimize by not doing alpha-blits if we lack alpha
	// If angle is not 0, then transparent regions are added near the corners
	if (_alphaType == Graphics::ALPHA_OPAQUE && transform._angle == 0) {
		transform._alphaDisable = true;
	}

	renderer->drawSurface(this, _surface, &srcRect, &position, transform);
	return STATUS_OK;
}

bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
	_loaded = true;
	if (surface.format == _surface->format && surface.pitch == _surface->pitch && surface.h == _surface->h) {
		const byte *src = (const byte *)surface.getBasePtr(0, 0);
		byte *dst = (byte *)_surface->getBasePtr(0, 0);
		memcpy(dst, src, surface.pitch * surface.h);
	} else {
		_surface->free();
		_surface->copyFrom(surface);
	}
	if (hasAlpha) {
		_alphaType = Graphics::ALPHA_FULL;
	} else {
		_alphaType = Graphics::ALPHA_OPAQUE;
	}
	BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
	renderer->invalidateTicketsFromSurface(this);

	return STATUS_OK;
}

} // End of namespace Wintermute