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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "debuggable_script.h"
#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/debugger/breakpoint.h"
#include "engines/wintermute/debugger/script_monitor.h"
namespace Wintermute {
DebuggableScript::DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) : ScScript(inGame, engine), _engine(engine), _stepDepth(kDefaultStepDepth) {}
DebuggableScript::~DebuggableScript() {}
void DebuggableScript::preInstHook(uint32 inst) {}
void DebuggableScript::postInstHook(uint32 inst) {
if (inst == II_DBG_LINE) {
for (uint j = 0; j < _engine->_breakpoints.size(); j++) {
_engine->_breakpoints[j]->evaluate(this);
}
if (_callStack->_sP <= _stepDepth) {
_engine->_monitor->notifyStep(this);
}
}
}
void DebuggableScript::setStepDepth(int depth) {
_stepDepth = depth;
}
void DebuggableScript::step() {
setStepDepth(_callStack->_sP);
// TODO double check
}
void DebuggableScript::stepContinue() {
setStepDepth(kDefaultStepDepth);
}
void DebuggableScript::stepFinish() {
setStepDepth(_callStack->_sP - 1);
}
uint DebuggableScript::dbgGetLine() const {
return _currentLine;
}
Common::String DebuggableScript::dbgGetFilename() const {
return _filename;
}
} // End of namespace Wintermute
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