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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DEBUGGABLE_SCRIPT_ENGINE_H_
#define DEBUGGABLE_SCRIPT_ENGINE_H_
#include "engines/wintermute/base/scriptables/script_engine.h"
#include "engines/wintermute/coll_templ.h"
#include "common/algorithm.h"
#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
namespace Wintermute {
class Breakpoint;
class Watch;
class DebuggableScript;
class DebuggableScEngine;
class ScriptMonitor;
class PublisherWArray : private Common::Array<Watch *> {
Common::Array<DebuggableScript *> _subscribers;
void notifySubscribers() {
for (uint i = 0; i < _subscribers.size(); i++) {
_subscribers[i]->updateWatches();
}
}
public:
void subscribe(DebuggableScript *script) {
if (Common::find(_subscribers.begin(), _subscribers.end(), script) == _subscribers.end()) {
// If not already contained
_subscribers.push_back(script);
}
}
void unsubscribe(DebuggableScript *script) {
int location = -1;
for (uint i = 0; i < _subscribers.size() && location == -1; i++) {
if (_subscribers[i] == script) {
location = i;
}
}
if (location >= 0) {
_subscribers.remove_at(location);
} else {
// TODO: If this happens... it's funny. Some script out there forgot to subscribe.
}
}
void push_back(Watch *newElement) {
Common::Array<Watch *>::push_back(newElement);
notifySubscribers();
}
size_type size() {
return Common::Array<Watch *>::size();
}
iterator begin() {
return Common::Array<Watch *>::begin();
}
iterator end() {
return Common::Array<Watch *>::end();
}
Watch *&operator[](size_type idx) {
return Common::Array<Watch *>::operator[](idx);
}
Watch *remove_at(size_type idx) {
Watch *res = Common::Array<Watch *>::remove_at(idx);
notifySubscribers();
return res;
}
};
class DebuggableScEngine : public ScEngine {
Common::Array<Breakpoint *> _breakpoints;
PublisherWArray _watches;
ScriptMonitor *_monitor;
public:
DebuggableScEngine(BaseGame *inGame);
void attachMonitor(ScriptMonitor *);
friend class DebuggerController;
friend class DebuggableScript;
friend class ScScript;
friend class WatchableScriptArray;
};
} // End of namespace Wintermute
#endif /* DEBUGGABLE_SCRIPT_ENGINE_H_ */
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