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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef _DCPACKAGE_H_
#define _DCPACKAGE_H_
#define PACKAGE_MAGIC_1 0xDEC0ADDE
#define PACKAGE_MAGIC_2 0x4B4E554A // "JUNK"
#define PACKAGE_VERSION 0x00000200
#define PACKAGE_EXTENSION "dcp"
#include "common/stream.h"
namespace WinterMute {
struct TPackageHeader {
uint32 Magic1;
uint32 Magic2;
uint32 PackageVersion;
uint32 GameVersion;
byte Priority;
byte CD;
bool MasterIndex;
uint32 CreationTime;
char Desc[100];
uint32 NumDirs;
// TODO: Move this out of the header.
void readFromStream(Common::ReadStream *stream) {
Magic1 = stream->readUint32LE();
Magic2 = stream->readUint32LE();
PackageVersion = stream->readUint32LE();
GameVersion = stream->readUint32LE();
Priority = stream->readByte();
CD = stream->readByte();
MasterIndex = stream->readByte();
stream->readByte(); // To align the next byte...
CreationTime = stream->readUint32LE();
stream->read(Desc, 100);
NumDirs = stream->readUint32LE();
}
};
/*
v2: uint32 DirOffset
Dir: byte NameLength
char Name [NameLength]
byte CD;
uint32 NumEntries
Entry: byte NameLength
char Name [NameLength]
uint32 Offset
uint32 Length
uint32 CompLength
uint32 Flags
v2: uint32 TimeDate1
uint32 TimeDate2 // not used
*/
} // end of namespace WinterMute
#endif // _DCPACKAGE_H_
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