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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#ifndef WINTERMUTE_DCTYPES_H
#define WINTERMUTE_DCTYPES_H


#include "common/str.h"
#include "common/list.h"
#include "common/array.h"

namespace WinterMute {

//typedef std::string AnsiString;
//typedef std::string Utf8String;
//typedef std::wstring WideString;
typedef Common::String AnsiString;
typedef Common::String Utf8String;
typedef Common::String WideString; // NB: Not actually true I presume.

typedef Common::List<WideString> WideStringList;
typedef Common::List<AnsiString> AnsiStringList;

typedef Common::Array<WideString> WideStringArray;
typedef Common::Array<AnsiString> AnsiStringArray;


enum TGameState {
    GAME_RUNNING,
	GAME_FROZEN,
	GAME_SEMI_FROZEN
};


enum TImageType { 
	IMG_PALETTED8,
	IMG_TRUECOLOR 
};


enum TTextAlign {
    TAL_LEFT = 0,
	TAL_RIGHT,
	TAL_CENTER,
	NUM_TEXT_ALIGN
};


enum TVerticalAlign {
    VAL_TOP = 0,
	VAL_CENTER,
	VAL_BOTTOM,
	NUM_VERTICAL_ALIGN
};


enum TDirection {
    DI_UP			= 0,
	DI_UPRIGHT		= 1,
	DI_RIGHT		= 2,
	DI_DOWNRIGHT	= 3,
	DI_DOWN			= 4,
	DI_DOWNLEFT		= 5,
	DI_LEFT			= 6,
	DI_UPLEFT		= 7,
	NUM_DIRECTIONS	= 8,
	DI_NONE			= 9
};


enum TEventType {
    EVENT_NONE           = 0,
    EVENT_INIT           = 1,
    EVENT_SHUTDOWN       = 2,
    EVENT_LEFT_CLICK     = 3,
    EVENT_RIGHT_CLICK    = 4,
    EVENT_MIDDLE_CLICK   = 5,
    EVENT_LEFT_DBLCLICK  = 6,
    EVENT_PRESS          = 7,
    EVENT_IDLE           = 8,
    EVENT_MOUSE_OVER     = 9,
    EVENT_LEFT_RELEASE   = 10,
    EVENT_RIGHT_RELEASE  = 11,
    EVENT_MIDDLE_RELEASE = 12,
    NUM_EVENTS
};


enum TUIObjectType {
    UI_UNKNOWN,
	UI_BUTTON,
	UI_WINDOW,
	UI_STATIC,
	UI_EDIT,
	UI_HTML,
	UI_CUSTOM
};


enum TRendererState {
    RSTATE_3D,
	RSTATE_2D,
	RSTATE_LINES,
	RSTATE_NONE
};


enum TDynamicConstructor {
    DYNAMIC_CONSTRUCTOR
};


enum TVideoMode {
    VIDEO_WINDOW,
	VIDEO_FULLSCREEN,
	VIDEO_ANY
};


enum TVideoPlayback {
    VID_PLAY_POS		= 0,
    VID_PLAY_STRETCH	= 1,
    VID_PLAY_CENTER		= 2
};


enum TMouseEvent {
    MOUSE_CLICK,
	MOUSE_RELEASE,
	MOUSE_DBLCLICK
};


enum TMouseButton {
    MOUSE_BUTTON_LEFT,
	MOUSE_BUTTON_RIGHT,
	MOUSE_BUTTON_MIDDLE
};


enum TTransMgrState {
    TRANS_MGR_RUNNING, TRANS_MGR_READY
};


enum TTransitionType {
    TRANSITION_NONE		= 0,
    TRANSITION_FADE_OUT = 1,
    TRANSITION_FADE_IN	= 2,
    NUM_TRANSITION_TYPES
};


enum TWindowMode {
    WINDOW_NORMAL,
	WINDOW_EXCLUSIVE,
	WINDOW_SYSTEM_EXCLUSIVE
};

enum TSFXType {
    SFX_NONE,
	SFX_ECHO,
	SFX_REVERB
};


enum TSpriteCacheType {
    CACHE_ALL,
	CACHE_HALF
};

enum TTextEncoding {
    TEXT_ANSI = 0,
	TEXT_UTF8 = 1,
	NUM_TEXT_ENCODINGS
};

enum TSpriteBlendMode {
    BLEND_UNKNOWN		= -1,
	BLEND_NORMAL		= 0,
	BLEND_ADDITIVE		= 1,
	BLEND_SUBTRACTIVE	= 2,
	NUM_BLEND_MODES
};

enum TTTSType {
    TTS_CAPTION = 0,
	TTS_TALK,
	TTS_KEYPRESS
};

enum TShadowType {
    SHADOW_NONE		= 0,
	SHADOW_SIMPLE	= 1,
	SHADOW_FLAT		= 2,
	SHADOW_STENCIL	= 3
};

} // end of namespace WinterMute

#endif // DCTYPES_H