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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "breakpoint.h"
#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
#include "script_monitor.h"
namespace Wintermute {
Breakpoint::Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor) :
_filename(filename), _line(line), _monitor(monitor), _enabled(0), _hits(0) {}
void Breakpoint::hit(DebuggableScript *script) {
_hits++;
_monitor->onBreakpoint(this, script);
}
Common::String Breakpoint::getFilename() const {
return _filename;
}
int Breakpoint::getLine() const {
return _line;
}
int Breakpoint::getHits() const {
return _hits;
}
bool Breakpoint::isEnabled() const {
return _enabled;
}
void Breakpoint::enable() {
_enabled = true;
}
void Breakpoint::disable() {
_enabled = false;
}
void Breakpoint::evaluate(DebuggableScript *script) {
if (isEnabled() &&
getLine() == script->_currentLine &&
!getFilename().compareTo(script->_filename)) {
hit(script);
}
}
Breakpoint::~Breakpoint() {
// Nothing to take care of in here
}
} // End of namespace Wintermute
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