1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WINTERMUTE_DEBUGGER_ADAPTER_H
#define WINTERMUTE_DEBUGGER_ADAPTER_H
#include "common/str.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/debugger/listing_providers/source_listing_provider.h"
#include "script_monitor.h"
#include "error.h"
#include "listing.h"
namespace Wintermute {
class ScScript;
class DebuggableScript;
class ScValue;
struct BreakpointInfo {
Common::String _filename;
int _line;
int _hits;
bool _enabled;
};
struct WatchInfo {
Common::String _filename;
Common::String _symbol;
int _hits;
bool _enabled;
};
struct TopEntry {
bool current;
Common::String filename;
int watches;
int breakpointInfo;
};
class DebuggerController : public ScriptMonitor {
SourceListingProvider *_sourceListingProvider;
const WintermuteEngine *_engine;
DebuggableScript *_lastScript;
uint32 _lastLine;
void clear();
bool bytecodeExists(const Common::String &filename);
public:
DebuggerController(WintermuteEngine *vm);
~DebuggerController();
Common::Array<TopEntry> getTop() const;
/**
* Get the last line # we've stopped at
*/
uint32 getLastLine() const;
Error addBreakpoint(const char *filename, int line);
Error removeBreakpoint(uint id);
Error disableBreakpoint(uint id);
Error enableBreakpoint(uint id);
Error addWatch(const char *filename, const char *symbol);
Error removeWatchpoint(uint id);
Error disableWatchpoint(uint id);
Error enableWatchpoint(uint id);
Common::Array<BreakpointInfo> getBreakpoints() const;
Common::Array<WatchInfo> getWatchlist() const;
/**
* @brief step one instruction
*/
Error step();
/**
* @brief continue execution and don't step until next breakpoint
*/
Error stepContinue();
/**
* @brief continue execution and don't step until the current activation record is popped
*/
Error stepFinish();
/**
* @brief read value for a variable accessible from within the current scope.
*/
Common::String readValue(const Common::String &name, Error *error);
/**
* @brief set value for a variable accessible from within the current scope.
*/
Error setValue(const Common::String &name, const Common::String &value, ScValue*&var);
Error setSourcePath(const Common::String &sourcePath);
Common::String getSourcePath() const;
Listing *getListing(Error* &err);
void showFps(bool show);
/**
* Inherited from ScriptMonitor
*/
void onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script);
void onWatch(const Watch *watch, DebuggableScript *script);
void notifyStep(DebuggableScript *script) override;
};
}
#endif // WINTERMUTE_DEBUGGER_H
|