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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "source_listing.h"
namespace Wintermute {
SourceListing::SourceListing(const Common::Array<Common::String> &strings) : _strings(strings) {}
SourceListing::~SourceListing() {}
uint SourceListing::getLength() const {
return _strings.size();
}
Common::String SourceListing::getLine(uint n) {
uint index = n - 1; // Line numbers start from 1, arrays from 0
/*
* Clients should not ask for a line number that
* is not in the source file.
* 0 is undefined, n - 1 is undefined.
* It is easy for the client to check that n > 0
* and n < getLength(), so it should just not happen.
* We return '^', after vim, to misbehaving clients.
*/
if (n == 0) {
return Common::String("^");
}
if (index < getLength()) {
return _strings[index];
} else {
return Common::String("^");
}
}
} // End of namespace Wintermute
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