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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SOURCE_LISTING_H_
#define SOURCE_LISTING_H_
#include "engines/wintermute/debugger/listing.h"

namespace Wintermute {
class SourceListing : public Listing {
	const Common::Array<Common::String> _strings;
public:
	SourceListing(const Common::Array<Common::String> &strings);
	virtual ~SourceListing();
	virtual uint getLength() const;
	virtual Common::String getLine(uint n);
};
}
#endif /* DUMMY_LISTING_H_ */