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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SOURCE_LISTING_PROVIDER_H_
#define SOURCE_LISTING_PROVIDER_H_

#include "engines/wintermute/debugger/error.h"
#include "engines/wintermute/debugger/listing_provider.h"
#include "common/str.h"

namespace Wintermute {

class SourceListing;
class Listing;

class SourceListingProvider : ListingProvider {
public:
	virtual ~SourceListingProvider() {};
	/**
	 * Get a listing. When implementing this, the result should be safe to delete for the caller.
	 */
	virtual Listing *getListing(const Common::String &filename, ErrorCode &err) = 0;
	virtual ErrorCode setPath(const Common::String &path) = 0;
	virtual Common::String getPath() const = 0;

};

} // End of namespace Wintermute

#endif /* SOURCE_LISTING_PROVIDER_H_ */