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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "watch_instance.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
#include "engines/wintermute/debugger/watch.h"
namespace Wintermute {
WatchInstance::WatchInstance(Watch* watch, DebuggableScript* script) : _watch(watch), _script(script), _lastValue(nullptr) {}
WatchInstance::~WatchInstance() { delete _lastValue; }
void WatchInstance::evaluate() {
if (_watch->isEnabled()) {
if (!_watch->getFilename().compareTo(_script->_filename)) {
if(_lastValue == nullptr) {
_lastValue = new ScValue(_script->_gameRef);
// ^^ This here is NULL by default
}
ScValue* currentValue = _script->resolveName(_watch->getSymbol());
if(ScValue::compare(
currentValue,
_lastValue
)) {
_lastValue->copy(currentValue);
_watch->trigger(this);
}
delete currentValue;
}
}
}
} // End of namespace Wintermute
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