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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/util.h"
#include "engines/metaengine.h"
#include "engines/wintermute/detection_tables.h"
namespace Wintermute {
/**
* The fallback game descriptor used by the Wintermute engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
* from the SCI-engine).
*/
static ADGameDescription s_fallbackDesc = {
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_UNSTABLE,
GUIO0()
};
static char s_fallbackGameIdBuf[256];
class WintermuteMetaEngine : public AdvancedMetaEngine {
public:
WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(ADGameDescription), Wintermute::wintermuteGames) {
_singleid = "wintermute";
}
virtual const char *getName() const {
return "Wintermute";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (c) 2011 Jan Nedoma";
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// Set some defaults
s_fallbackDesc.extra = "";
s_fallbackDesc.language = Common::UNK_LANG;
s_fallbackDesc.flags = ADGF_UNSTABLE;
s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
s_fallbackDesc.gameid = "wintermute";
s_fallbackDesc.guioptions = GUIO0();
if (allFiles.contains("data.dcp")) {
Common::String name, caption;
if (WintermuteEngine::getGameInfo(fslist, name, caption)) {
for (uint32 i = 0; i < name.size(); i++) {
// Replace spaces (and other non-alphanumerics) with underscores
if (!Common::isAlnum(name[(int32)i])) {
name.setChar('_', (uint32)i);
}
}
// Prefix to avoid collisions with actually known games
name = "wmefan-" + name;
Common::strlcpy(s_fallbackGameIdBuf, name.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
s_fallbackDesc.gameid = s_fallbackGameIdBuf;
if (caption != name) {
caption += " (fangame) ";
char *offset = s_fallbackGameIdBuf + name.size() + 1;
uint32 remainingLength = (sizeof(s_fallbackGameIdBuf) - 1) - (name.size() + 1);
Common::strlcpy(offset, caption.c_str(), remainingLength);
s_fallbackDesc.extra = offset;
s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
}
return &s_fallbackDesc;
} // Fall through to return 0;
}
return 0;
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
assert(syst);
assert(engine);
*engine = new Wintermute::WintermuteEngine(syst, desc);
return true;
}
bool hasFeature(MetaEngineFeature f) const {
switch (f) {
case MetaEngine::kSupportsListSaves:
return true;
case MetaEngine::kSupportsLoadingDuringStartup:
return true;
case MetaEngine::kSupportsDeleteSave:
return true;
case MetaEngine::kSavesSupportCreationDate:
return true;
case MetaEngine::kSavesSupportMetaInfo:
return true;
case MetaEngine::kSavesSupportThumbnail:
return true;
default:
return false;
}
}
SaveStateList listSaves(const char *target) const {
SaveStateList saves;
Wintermute::BasePersistenceManager pm(target, true);
for (int i = 0; i < getMaximumSaveSlot(); i++) {
if (pm.getSaveExists(i)) {
SaveStateDescriptor desc;
pm.getSaveStateDesc(i, desc);
saves.push_back(desc);
}
}
return saves;
}
int getMaximumSaveSlot() const {
return 100;
}
void removeSaveState(const char *target, int slot) const {
Wintermute::BasePersistenceManager pm(target, true);
pm.deleteSaveSlot(slot);
}
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
Wintermute::BasePersistenceManager pm(target, true);
SaveStateDescriptor retVal;
retVal.setDescription("Invalid savegame");
pm.getSaveStateDesc(slot, retVal);
return retVal;
}
};
} // end of namespace Wintermute
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#endif
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