1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/util.h"
#include "engines/metaengine.h"
#include "engines/wintermute/detection_tables.h"
namespace WinterMute {
/**
* The fallback game descriptor used by the WinterMute engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
* from the SCI-engine).
*/
static ADGameDescription s_fallbackDesc = {
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_UNSTABLE,
GUIO0()
};
static char s_fallbackGameIdBuf[256];
class WinterMuteMetaEngine : public AdvancedMetaEngine {
public:
WinterMuteMetaEngine() : AdvancedMetaEngine(WinterMute::gameDescriptions, sizeof(ADGameDescription), WinterMute::wintermuteGames) {
_singleid = "wintermute";
}
virtual const char *getName() const {
return "Wintermute";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (c) 2011 Jan Nedoma";
}
/* virtual GameList getSupportedGames() const {
GameList games;
const PlainGameDescriptor *g = wintermuteGames;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
virtual GameDescriptor findGame(const char *gameid) const {
const PlainGameDescriptor *g = wintermuteGames;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return GameDescriptor(g->gameid, g->description);
}*/
/* virtual GameList detectGames(const Common::FSList &fslist) const {
GameList detectedGames;
// Iterate over all files in the given directory
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
const char *gameName = file->getName().c_str();
if (0 == scumm_stricmp("data.dcp", gameName)) {
// You could check the contents of the file now if you need to.
detectedGames.push_back(WinterMute_setting[0]);
break;
}
}
}
return detectedGames;
}*/
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// Set some defaults
s_fallbackDesc.extra = "";
s_fallbackDesc.language = Common::UNK_LANG;
s_fallbackDesc.flags = ADGF_UNSTABLE;
s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
s_fallbackDesc.gameid = "wintermute";
s_fallbackDesc.guioptions = GUIO0();
if (allFiles.contains("data.dcp")) {
Common::String name, caption;
if (WinterMuteEngine::getGameInfo(fslist, name, caption)) {
for (int32 i = 0; i < name.size(); i++) {
// Replace spaces (and other non-alphanumerics) with underscores
if (!Common::isAlnum(name[i])) {
name.setChar('_', (uint32)i);
}
}
// Prefix to avoid collisions with actually known games
name = "wmefan-" + name;
strncpy(s_fallbackGameIdBuf, name.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
s_fallbackDesc.gameid = s_fallbackGameIdBuf;
if (caption != name) {
caption += " (fangame) ";
char *offset = s_fallbackGameIdBuf + name.size() + 1;
uint32 remainingLength = (sizeof(s_fallbackGameIdBuf) - 1) - (name.size() + 1);
strncpy(offset, caption.c_str(), remainingLength);
s_fallbackDesc.extra = offset;
s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
}
return &s_fallbackDesc;
} // Fall through to return 0;
}
return 0;
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
assert(syst);
assert(engine);
*engine = new WinterMute::WinterMuteEngine(syst, desc);
return true;
}
bool hasFeature(MetaEngineFeature f) const {
switch (f) {
case MetaEngine::kSupportsListSaves:
return true;
case MetaEngine::kSupportsLoadingDuringStartup:
return true;
case MetaEngine::kSupportsDeleteSave:
return true;
case MetaEngine::kSavesSupportCreationDate:
return true;
case MetaEngine::kSavesSupportMetaInfo:
return true;
case MetaEngine::kSavesSupportThumbnail:
return true;
default:
return false;
}
}
SaveStateList listSaves(const char *target) const {
SaveStateList saves;
WinterMute::BasePersistenceManager pm(NULL, target);
for (int i = 0; i < getMaximumSaveSlot(); i++) {
if (pm.getSaveExists(i)) {
SaveStateDescriptor desc;
pm.getSaveStateDesc(i, desc);
saves.push_back(desc);
}
}
return saves;
}
int getMaximumSaveSlot() const {
return 100;
}
void removeSaveState(const char *target, int slot) const {
WinterMute::BasePersistenceManager pm(NULL, target);
pm.deleteSaveSlot(slot);
}
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
WinterMute::BasePersistenceManager pm(NULL, target);
SaveStateDescriptor retVal;
retVal.setDescription("Invalid savegame");
pm.getSaveStateDesc(slot, retVal);
return retVal;
}
};
} // end of namespace WinterMute
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMute::WinterMuteMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMute::WinterMuteMetaEngine);
#endif
|