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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/game_description.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/util.h"
#include "common/translation.h"
#include "engines/metaengine.h"
#include "engines/wintermute/detection_tables.h"
namespace Wintermute {
/**
* The fallback game descriptor used by the Wintermute engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
* from the SCI-engine).
*/
static ADGameDescription s_fallbackDesc = {
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_UNSTABLE,
GUIO0()
};
static const ADExtraGuiOptionsMap gameGuiOptions[] = {
{
GAMEOPTION_SHOW_FPS,
{
_s("Show FPS-counter"),
_s("Show the current number of frames per second in the upper left corner"),
"show_fps",
false
},
},
{
GAMEOPTION_BILINEAR,
{
_s("Sprite bilinear filtering (SLOW)"),
_s("Apply bilinear filtering to individual sprites"),
"bilinear_filtering",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
static char s_fallbackExtraBuf[256];
static const char *directoryGlobs[] = {
"language", // To detect the various languages
"languages", // To detect the various languages
"localization", // To detect the various languages
0
};
class WintermuteMetaEngine : public AdvancedMetaEngine {
public:
WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(WMEGameDescription), Wintermute::wintermuteGames, gameGuiOptions) {
_guiOptions = GUIO3(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS, GAMEOPTION_BILINEAR);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
const char *getEngineId() const {
return "wintermute";
}
virtual const char *getName() const {
return "Wintermute";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (C) 2011 Jan Nedoma";
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override {
// Set some defaults
s_fallbackDesc.extra = "";
s_fallbackDesc.language = Common::UNK_LANG;
s_fallbackDesc.flags = ADGF_UNSTABLE;
s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
s_fallbackDesc.gameId = "wintermute";
s_fallbackDesc.guiOptions = GUIO0();
if (!allFiles.contains("data.dcp")) {
return ADDetectedGame();
}
Common::String name, caption;
if (!WintermuteEngine::getGameInfo(fslist, name, caption)) {
return ADDetectedGame();
}
Common::String extra = caption;
if (extra.empty()) {
extra = name;
}
if (!extra.empty()) {
Common::strlcpy(s_fallbackExtraBuf, extra.c_str(), sizeof(s_fallbackExtraBuf) - 1);
s_fallbackDesc.extra = s_fallbackExtraBuf;
s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
s_fallbackDesc.flags |= ADGF_AUTOGENTARGET;
}
ADDetectedGame game(&s_fallbackDesc);
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) continue;
if (!file->getName().hasSuffixIgnoreCase(".dcp")) continue;
FileProperties tmp;
if (getFileProperties(file->getParent(), allFiles, s_fallbackDesc, file->getName(), tmp)) {
game.hasUnknownFiles = true;
game.matchedFiles[file->getName()] = tmp;
}
}
return game;
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
assert(syst);
assert(engine);
const WMEGameDescription *gd = (const WMEGameDescription *)desc;
*engine = new Wintermute::WintermuteEngine(syst, gd);
return true;
}
bool hasFeature(MetaEngineFeature f) const {
switch (f) {
case MetaEngine::kSupportsListSaves:
return true;
case MetaEngine::kSupportsLoadingDuringStartup:
return true;
case MetaEngine::kSupportsDeleteSave:
return true;
case MetaEngine::kSavesSupportCreationDate:
return true;
case MetaEngine::kSavesSupportMetaInfo:
return true;
case MetaEngine::kSavesSupportThumbnail:
return true;
default:
return false;
}
}
SaveStateList listSaves(const char *target) const {
SaveStateList saves;
Wintermute::BasePersistenceManager pm(target, true);
for (int i = 0; i < getMaximumSaveSlot(); i++) {
if (pm.getSaveExists(i)) {
SaveStateDescriptor desc;
pm.getSaveStateDesc(i, desc);
saves.push_back(desc);
}
}
return saves;
}
int getMaximumSaveSlot() const {
return 100;
}
void removeSaveState(const char *target, int slot) const {
Wintermute::BasePersistenceManager pm(target, true);
pm.deleteSaveSlot(slot);
}
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
Wintermute::BasePersistenceManager pm(target, true);
SaveStateDescriptor retVal;
retVal.setDescription("Invalid savegame");
pm.getSaveStateDesc(slot, retVal);
return retVal;
}
};
} // End of namespace Wintermute
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#endif
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