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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WINTERMUTE_TRANSFORM_TOOLS_H
#define WINTERMUTE_TRANSFORM_TOOLS_H
#include "engines/wintermute/math/rect32.h"
#include "engines/wintermute/math/floatpoint.h"
#include "engines/wintermute/graphics/transform_struct.h"
namespace Wintermute {
class TransformTools {
public:
/**
* Basic transform (scale + rotate) for a single point
*/
static FloatPoint transformPoint(FloatPoint point, const float rotate, const Point32 &zoom, const bool mirrorX = false, const bool mirrorY = false);
/**
* @param &point the point on which the transform is to be applied
* @param rotate the angle in degrees
* @param &zoom zoom x,y in percent
* @param mirrorX flip along the vertical axis?
* @param mirrorY flip along the horizontal axis?
* @return the smallest rect that can contain the transformed sprite
* and, as a side-effect, "newHotspot" will tell you where the hotspot will
* have ended up in the new rect, for centering.
*/
static Rect32 newRect(const Rect32 &oldRect, const TransformStruct &transform, Point32 *newHotspot);
};
} // End of namespace Wintermute
#endif
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