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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/rect.h"
#include "common/textconsole.h"
#include "graphics/primitives.h"
#include "engines/wintermute/graphics/transparent_surface.h"
namespace Wintermute {
byte *TransparentSurface::_lookup = NULL;
void TransparentSurface::destroyLookup() {
delete _lookup;
_lookup = NULL;
}
TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {}
TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _enableAlphaBlit(true) {
if (copyData) {
copyFrom(surf);
} else {
w = surf.w;
h = surf.h;
pitch = surf.pitch;
format = surf.format;
pixels = surf.pixels;
}
}
void doBlitOpaque(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
byte *in, *out;
#ifdef SCUMM_LITTLE_ENDIAN
const int aIndex = 3;
#else
const int aIndex = 0;
#endif
for (uint32 i = 0; i < height; i++) {
out = outo;
in = ino;
memcpy(out, in, width * 4);
for (uint32 j = 0; j < width; j++) {
out[aIndex] = 0xFF;
out += 4;
}
outo += pitch;
ino += inoStep;
}
}
void TransparentSurface::generateLookup() {
_lookup = new byte[256 * 256];
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
_lookup[(i << 8) + j] = (i * j) >> 8;
}
}
}
void TransparentSurface::doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
byte *in, *out;
if (!_lookup) {
generateLookup();
}
#ifdef SCUMM_LITTLE_ENDIAN
const int aIndex = 3;
const int bIndex = 0;
const int gIndex = 1;
const int rIndex = 2;
#else
const int aIndex = 0;
const int bIndex = 3;
const int gIndex = 2;
const int rIndex = 1;
#endif
const int bShift = 0;//img->format.bShift;
const int gShift = 8;//img->format.gShift;
const int rShift = 16;//img->format.rShift;
const int aShift = 24;//img->format.aShift;
const int bShiftTarget = 0;//target.format.bShift;
const int gShiftTarget = 8;//target.format.gShift;
const int rShiftTarget = 16;//target.format.rShift;
for (uint32 i = 0; i < height; i++) {
out = outo;
in = ino;
for (uint32 j = 0; j < width; j++) {
uint32 pix = *(uint32 *)in;
uint32 oPix = *(uint32 *) out;
int b = (pix >> bShift) & 0xff;
int g = (pix >> gShift) & 0xff;
int r = (pix >> rShift) & 0xff;
int a = (pix >> aShift) & 0xff;
int outb, outg, outr, outa;
in += inStep;
switch (a) {
case 0: // Full transparency
out += 4;
break;
case 255: // Full opacity
outb = b;
outg = g;
outr = r;
outa = a;
out[aIndex] = outa;
out[bIndex] = outb;
out[gIndex] = outg;
out[rIndex] = outr;
out += 4;
break;
default: // alpha blending
outa = 255;
outb = _lookup[(((oPix >> bShiftTarget) & 0xff)) + ((255 - a) << 8)];
outg = _lookup[(((oPix >> gShiftTarget) & 0xff)) + ((255 - a) << 8)];
outr = _lookup[(((oPix >> rShiftTarget) & 0xff)) + ((255 - a) << 8)];
outb += _lookup[b + (a << 8)];
outg += _lookup[g + (a << 8)];
outr += _lookup[r + (a << 8)];
out[aIndex] = outa;
out[bIndex] = outb;
out[gIndex] = outg;
out[rIndex] = outr;
out += 4;
}
}
outo += pitch;
ino += inoStep;
}
}
Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) {
int ca = (color >> 24) & 0xff;
Common::Rect retSize;
retSize.top = 0;
retSize.left = 0;
retSize.setWidth(0);
retSize.setHeight(0);
// Check if we need to draw anything at all
if (ca == 0)
return retSize;
int cr = (color >> 16) & 0xff;
int cg = (color >> 8) & 0xff;
int cb = (color >> 0) & 0xff;
// Compensate for transparency. Since we're coming
// down to 255 alpha, we just compensate for the colors here
if (ca != 255) {
cr = cr * ca >> 8;
cg = cg * ca >> 8;
cb = cb * ca >> 8;
}
// Create an encapsulating surface for the data
TransparentSurface srcImage(*this, false);
// TODO: Is the data really in the screen format?
if (format.bytesPerPixel != 4) {
warning("TransparentSurface can only blit 32 bpp images");
return retSize;
}
if (pPartRect) {
srcImage.pixels = &((char *)pixels)[pPartRect->top * srcImage.pitch + pPartRect->left * 4];
srcImage.w = pPartRect->width();
srcImage.h = pPartRect->height();
debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping,
pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height);
} else {
debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0,
srcImage.w, srcImage.h, color, width, height);
}
if (width == -1)
width = srcImage.w;
if (height == -1)
height = srcImage.h;
#ifdef SCALING_TESTING
// Hardcode scaling to 66% to test scaling
width = width * 2 / 3;
height = height * 2 / 3;
#endif
Graphics::Surface *img;
Graphics::Surface *imgScaled = NULL;
byte *savedPixels = NULL;
if ((width != srcImage.w) || (height != srcImage.h)) {
// Scale the image
img = imgScaled = srcImage.scale(width, height);
savedPixels = (byte *)img->pixels;
} else {
img = &srcImage;
}
// Handle off-screen clipping
if (posY < 0) {
img->h = MAX(0, (int)img->h - -posY);
img->pixels = (byte *)img->pixels + img->pitch * -posY;
posY = 0;
}
if (posX < 0) {
img->w = MAX(0, (int)img->w - -posX);
img->pixels = (byte *)img->pixels + (-posX * 4);
posX = 0;
}
img->w = CLIP((int)img->w, 0, (int)MAX((int)target.w - posX, 0));
img->h = CLIP((int)img->h, 0, (int)MAX((int)target.h - posY, 0));
if ((img->w > 0) && (img->h > 0)) {
int xp = 0, yp = 0;
int inStep = 4;
int inoStep = img->pitch;
if (flipping & TransparentSurface::FLIP_V) {
inStep = -inStep;
xp = img->w - 1;
}
if (flipping & TransparentSurface::FLIP_H) {
inoStep = -inoStep;
yp = img->h - 1;
}
byte *ino = (byte *)img->getBasePtr(xp, yp);
byte *outo = (byte *)target.getBasePtr(posX, posY);
byte *in, *out;
#ifdef SCUMM_LITTLE_ENDIAN
const int aIndex = 3;
const int bIndex = 0;
const int gIndex = 1;
const int rIndex = 2;
#else
const int aIndex = 0;
const int bIndex = 3;
const int gIndex = 2;
const int rIndex = 1;
#endif
const int bShift = 0;//img->format.bShift;
const int gShift = 8;//img->format.gShift;
const int rShift = 16;//img->format.rShift;
const int aShift = 24;//img->format.aShift;
const int bShiftTarget = 0;//target.format.bShift;
const int gShiftTarget = 8;//target.format.gShift;
const int rShiftTarget = 16;//target.format.rShift;
if (ca == 255 && cb == 255 && cg == 255 && cr == 255) {
if (_enableAlphaBlit) {
doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
} else {
doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
}
} else {
for (int i = 0; i < img->h; i++) {
out = outo;
in = ino;
for (int j = 0; j < img->w; j++) {
uint32 pix = *(uint32 *)in;
uint32 o_pix = *(uint32 *) out;
int b = (pix >> bShift) & 0xff;
int g = (pix >> gShift) & 0xff;
int r = (pix >> rShift) & 0xff;
int a = (pix >> aShift) & 0xff;
int outb, outg, outr, outa;
in += inStep;
if (ca != 255) {
a = a * ca >> 8;
}
switch (a) {
case 0: // Full transparency
out += 4;
break;
case 255: // Full opacity
if (cb != 255)
outb = (b * cb) >> 8;
else
outb = b;
if (cg != 255)
outg = (g * cg) >> 8;
else
outg = g;
if (cr != 255)
outr = (r * cr) >> 8;
else
outr = r;
outa = a;
out[aIndex] = outa;
out[bIndex] = outb;
out[gIndex] = outg;
out[rIndex] = outr;
out += 4;
break;
default: // alpha blending
outa = 255;
outb = (o_pix >> bShiftTarget) & 0xff;
outg = (o_pix >> gShiftTarget) & 0xff;
outr = (o_pix >> rShiftTarget) & 0xff;
if (cb == 0)
outb = 0;
else if (cb != 255)
outb += ((b - outb) * a * cb) >> 16;
else
outb += ((b - outb) * a) >> 8;
if (cg == 0)
outg = 0;
else if (cg != 255)
outg += ((g - outg) * a * cg) >> 16;
else
outg += ((g - outg) * a) >> 8;
if (cr == 0)
outr = 0;
else if (cr != 255)
outr += ((r - outr) * a * cr) >> 16;
else
outr += ((r - outr) * a) >> 8;
out[aIndex] = outa;
out[bIndex] = outb;
out[gIndex] = outg;
out[rIndex] = outr;
out += 4;
}
}
outo += target.pitch;
ino += inoStep;
}
}
}
if (imgScaled) {
imgScaled->pixels = savedPixels;
imgScaled->free();
delete imgScaled;
}
retSize.setWidth(img->w);
retSize.setHeight(img->h);
return retSize;
}
TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const {
Common::Rect srcRect(0, 0, (int16)w, (int16)h);
Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight);
return scale(srcRect, dstRect);
}
// Copied from clone2727's https://github.com/clone2727/scummvm/blob/pegasus/engines/pegasus/surface.cpp#L247
TransparentSurface *TransparentSurface::scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const {
// I'm doing simple linear scaling here
// dstRect(x, y) = srcRect(x * srcW / dstW, y * srcH / dstH);
TransparentSurface *target = new TransparentSurface();
int srcW = srcRect.width();
int srcH = srcRect.height();
int dstW = dstRect.width();
int dstH = dstRect.height();
target->create((uint16)dstW, (uint16)dstH, this->format);
for (int y = 0; y < dstH; y++) {
for (int x = 0; x < dstW; x++) {
uint32 color = READ_UINT32((const byte *)getBasePtr(x * srcW / dstW + srcRect.left,
y * srcH / dstH + srcRect.top));
WRITE_UINT32((byte *)target->getBasePtr(x + dstRect.left, y + dstRect.top), color);
}
}
return target;
}
/**
* Writes a color key to the alpha channel of the surface
* @param rKey the red component of the color key
* @param gKey the green component of the color key
* @param bKey the blue component of the color key
* @param overwriteAlpha if true, all other alpha will be set fully opaque
*/
void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha) {
assert(format.bytesPerPixel == 4);
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
uint32 pix = ((uint32 *)pixels)[i * w + j];
uint8 r, g, b, a;
format.colorToARGB(pix, a, r, g, b);
if (r == rKey && g == gKey && b == bKey) {
a = 0;
((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
} else if (overwriteAlpha) {
a = 255;
((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
}
}
}
}
} // End of namespace Graphics
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