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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WINTERMUTE_FLOATPOINT_H
#define WINTERMUTE_FLOATPOINT_H
namespace Wintermute {
struct FloatPoint {
float x;
float y;
FloatPoint() : x(0), y(0) {}
FloatPoint(float x1, float y1) : x(x1), y(y1) {}
bool operator==(const FloatPoint &p) const { return x == p.x && y == p.y; }
bool operator!=(const FloatPoint &p) const { return x != p.x || y != p.y; }
FloatPoint operator+(const FloatPoint &delta) const { return FloatPoint (x + delta.x, y + delta.y); }
FloatPoint operator-(const FloatPoint &delta) const { return FloatPoint (x - delta.x, y - delta.y); }
FloatPoint& operator+=(const FloatPoint &delta) {
x += delta.x;
y += delta.y;
return *this;
}
FloatPoint& operator-=(const FloatPoint &delta) {
x -= delta.x;
y -= delta.y;
return *this;
}
};
} // End of namespace Wintermute
#endif
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